Compiled @ March 25 2017 01:03:19.

Topic: What is MA VPU ?

Operating Manual Version 3.2.2.3

MA VPU, the Video Processing Unit is a media server, for both still and moving images, that is fully integrated into the grandMA lighting control system.

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Topic: Main Features

MA VPU is the Video Processing Unit for the grandMA range of lighting control consoles. It uses a Windows® operating system to facilitate the control of video and still images directly from any grandMA console and runs on readily available PC hardware. As fully integrated part of the grandMA network system, MA VPU is not just triggered via DMX. This has many advantages. On the one hand a minimum of setup and configuration is required due to bi-directional communication between the console and the MA VPU. On the other hand the grandMA console allows for direct access to the server and previews the content as thumbnails in the preset.

The MA VPU enables a console operator to control and alter videos, still images and three-dimensional objects in real-time from a grandMA lighting console. Three-dimensional objects can be textured with video clips or animated images. Videos, still images and three-dimensional objects can be manipulated in multiple ways and in the same intuitive manner as a lighting fixture is manipulated from the grandMA console.

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Topic: Funtions and Features

At its most basic level, MA VPU allows for the control of several moving images and high-resolution images simultaneously. Videos and still images can be combined, mixed and controlled using any grandMA console like a regular multi-parameter fixture. For this, several 3D video layers are available plus one master layer for PC remote controlling, shaper, iris and scaling settings, Output layers for Shaper, Iris, Effects, Scaling, Camera Positions, Keystone and Softedge

In addition, MA VPU offers the possibility of choosing any three dimensional object as a surface for video or still images. Cubes, cylinders, spheres, extruded logos or any other three-dimensional shape can be “textured” with complimentary images or videos. The position and orientation of these three dimensional objects are fully controllable from the grandMA console. You could start with a cube rotating and progress to a three-dimensional logo flying around, but from then on, you are only limited by your imagination.

Each image or video that is used at the same time requires a layer. Since the brightness of each layer is controllable, it is possible to cross fade from one video image to another by cross fading from one layer to another. By controlling and mixing the output of the MA VPU, your grandMA console has become a video mixer.

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Topic: Teaser Mode

To try out the functionality of MA VPU on a PC without purchasing a VPU, use the Teaser Mode. With the Teaser Mode, you can use the MA VPU software without a dongle for small applications without a water mark.

Limitations:

The MA VPU Pixel Mapper does not work only with the teaser mode. To use the MA VPU Pixel Mapper, MA hardware is required.

If one of the above limitations is not met, a water mark is displayed. Teaser mode status messages are displayed in a docking frame dialog named "Teaser Status" that is displayed by default. If the user disabled the docking frame or the Teaser Status window, this dialog appears automatically if a violation of the teaser rules occurs. This will only happen once in a showfile.

Note: You have to install the full Mainconcept MPEG2 Decoder to be able to playback videos without a water mark. The VPU Teaser changes the water mark of the VPU software. For testing purposes, it is possible to use the MPEG2 Demo Decoder.

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Topic: Comparison VPU plus / VPU basic / VPU light

MA VPU plus MK2 MA VPU basic MK2 MA VPU light
DVI-Output with switchable EDID Manager (back panel) 3(1 x DVI-D dual link, 1 x DVI-D single link,1 x DVI-I dual link) 3(1 x DVI-D dual link, 1 x DVI-D single link,1 x DVI-I dual link) 3(1 x DVI-D dual link, 1 x DVI-D single link, 1 x VGA)
. . . .
Full-HD resolution (1080p/60Hz) 6* 4* 2*
. . . .
Internal 7" Touch Screen(800 x 480 Pixel) x . .
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2"-Color-TFT-Display providing status information . . x
. . . .
Power Up switch (front panel) x x x
. . . .
SDI IN / HDSDI IN 2** 2** .
. . . .
powerCON IN (back panel) x x x
. . . .
powerCON OUT (back panel) x x .
. . . .
Menu button (front panel) . . x
. . . .
RJ45 etherCON Gigabit networkconnector (back panel) 2 2 2
. . . .
XLR-male balanced transformerisolated audio outputs at studio level (back panel) 2 2 2
. . . .
S/PDIF-Cinch Connector -Digital Audio OUT . . 1
. . . .
USB-Ports (front panel) 2 x USB2.0 2 x USB2.0 2 x USB2.0
. . . .
USB-Ports (back panel) 2 x USB3.01 x USB2.0 2 x USB3.01 x USB2.0 2 x USB3.0
. . . .
Connection for external harddrives,etc. (back panel) 1 x eSATA 6G 1 x eSATA 6G 1 x eSATA V3.0
. . . .
Processor . I5-Quad-Core-Processor Quad-Core-Processor
. . . .
Dual Channel RAM 8GB@2,4GHz 8GB@1,65GHz 8GB@2,1GHz
. . . .
Fast SATA - Solid State Drive 240GB 120GB 120GB
. . . .

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*simultaneously active layers **optional

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Topic: Transition from grandMA video to MA VPU

This information conforms to grandMA video users changing to MA VPU.

As a user of a grandMA video dongle version (either on MA mediaPC or self designed media server) you will encounter most likely the following situation: grandMA video software is installed on a computer (self designed or mediaPC) with some content likely the MA original content plus additional custom-made content. Mainly this will be any QuickTime coded content. The grandMA video software might be also installed on additional computers like laptops to use it as pre-visualization or control suite stations without any dongles in use.

Now, you can choose from one of the following options:

  1. Leave everything as it is. You can stay with the grandMA video software and your known content. Please be aware that the grandMA video software as known today will not be further developed nor be implemented in future grandMA software releases. The grandMA video software will only work with grandMA 'series 1’ software 6.121 or lower.
  2. Update your MA mediaPC or media server to MA VPU software and benefit from the features of MA VPU plus
    • Performance increased tremendously - at least 4+ layer of 1080p are possible with 60fps.
    • The VPU is more integrated into the network than grandMA video ever was
    • Effects are added per layer and per output - each of them can handle 4 effects at the same time.
    • Colorkeying is built in now - even with a tolerance value for smooth transitions.
    • 3D keystone is possible by adding a 3D model on the output layer (real warping to come in one of the next releases)
    • Much easier Fixture handling by only 3 fixture types - the output fixture includes keystone, master, softedge and so on…
    • Prepared for Pixelmapping “in the console” - but still all other ways are available.

    The VPU is able to run either with grandMA 'series 1’ or grandMA2 - safe investment. The VPU software comes with a new decoder to ensure best content results. That means - however - that new content is needed and the new one is based on MPEG-2! Attention: All custom-made content needs to be rendered into MPEG-2. All old show-files are obsolete due to the fact that the new fixture types are not equal to the grandMA video fixture types!

Launching the MA Video Processing Units (VPU) there is no more split between software and hardware. The dongles are discontinued - only the full package including dedicated hardware is available, the dongle is “built-in”. For sure, everybody who invested into dongles will benefit of the new VPU functionality by installing the latest VPU release software.

With the MA VPUs there is no “open” operating system with any kind of default driver - they are all improved to serve the best result for the VPU. Also the decoder has changed for best performance results. That means - however - that new content is needed and the new one is based on MPEG-2. With any MA VPU there is some Gigabyte of content pre-installed.

With the MA-Content-Package you'll get a discount compared to buying the clips individually. When ordering, you will receive a voucher code that enables you to download your selection of Showfootage's clips and pics from their website www.showfootage.com

From grandMA video to VPU. How to update your system:

After downloading the software from our webpage you just need to install it. The look & feel will be like the grandMA2 software. Then you need to download a new MPEG-2 decoder from Main Concept and actually pay for it.

Should not be about 50$€. Attention: Keep the key number!! From now on the software is fully functional. Please be aware of the fact that old shows from grandMA video cannot be loaded anymore. Therefore the new showfile is absolutely compatible to grandMA2. All custom-made content might need to be re-rendered into MPEG-2.

As a former user of grandMA video you will easily discover the new functionality of the MA VPU software. Some functionality has changed as well as some naming. Please refer to the documentation like the online manual to learn about it. If you use the VPU software with an external dongle (old grandMA video) you will have the same performance like a MA VPU plus - in other words: there are no restrictions!

Major changes in a rough overview:

What else to expect for the future?

We hope that this document provides what you need to know about the transition from grandMA video to the VPU software. The grandMA video software ends with the first release of the MA VPU Software. For any further information please get in contact with us - we are glad to assist you!

About MPEG-2:

MPEG is the name of the “Moving Pictures Expert Group” who created a couple of international standards. One important one is the MPEG-1/2 (ISO/IEC 13818-part x) standard which will be used for the MA VPU. As MA uses Microsoft’s DirectShow to render the textures (pictures) it will need a Codec1 to be able to read in these pictures. This codec is the MPEG2 one from MainConcept. There are several formats that can contain MPEG2 videos, below are some well known ones:

The MPEG2 standard allows a couple of variation which are not so important to know but which will influence the quality of the picture. They are defined to be able to run several resolutions like full HD for example. That influences also the bitrate which can vary from approx. 3 to over 80 Mbit/s. As higher the bitrate as more workload for the CPU, RAM & so on.

Codec is short for 'compressor-decompressor', a piece of software that is able to decode and encode a certain format. By this definition, a DirectShow filter is not a codec.

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Topic: Installation and Maintenance

The actual version of the video application can be downloaded from the MA Lighting support site:

www.malighting.de

Note:

You should have administration rights to install the program.

To work with grandMA VPU without administration rights you have to arrange the administration rights by the administrator on the installation path e.g.:

C:\Program Files\MA Lighting Technologies\grandMA VPU Software

For Dongle Users only:

Please extract the downloaded file into a temporary folder and run the 'Setup’ (gMA-VPU_[n.nn][n.n]_v-n.nn.exe) program.

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Topic: Startup of VPU

This chapter describes the startup of the VPU application. MA VPU machines are already configurated with this mechanism so the users don´’t have to take care about this.

Note: For Dongle Users only:

To realize an auto start of the VPU application a startup software 'VPUShell.exe’ is installed on the target machine at:

C:\Program Files\MA Lighting Technologies\grandMA VPU Loader

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Topic: Software Update

To install the software update on the VPU choose File / Update Software or Setup-Update software in the touchscreen to open a dialog to select the wanted update file.

When using the internal software update, then your file should have a “@” in the name and is called a “silent” installer version.

Navigate to the wanted folder and select the file. Click OK to proceed.

After the installation is finished, the VPU software will restart and the new version is automatically starting afterwards.

Check the version number in the VPU itself to make sure that the installation was successful.

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Topic: Service Packs

Your images can be stored on Drive D of the internal hard disk or on any external USB storage device that holds enough space to store your data. You should start Acronis from the Acronis Startup Recovery Manager. This means that you should restart the machine and press F11 during boot.

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Topic: Update of Fixture Types

If you want to use the new functionality of the fixture types in existing VPU shows this new fixture types have to be imported into the existing VPU show. Therefore you must perform the following steps:

Note: Attention: Take care to select the right Layer types (VPU Camera, VPU Layer etc.). If the type doesn´t fit, the show will be damaged!

Topic: Backup

grandMA VPU is equipped with Acronis ® backup software (Not for dongle users of former grandMA video).

Note: This manual describes Acronis 2010. VPUs basic with serial numbers < 2 and VPU plus with serial numbers < 45 are equipped with Acronis 2009. Basically the use of Acronis 2009 is the same as Acronis 2010. Backup with Acronis 2009 is described in Manual_gMAVPU3.40.

Machines from Serial Number #87 on operate Windows 7. They are equipped with an USB stick at the VPU backplane to start Acronis. You can do this via pressing F12 during startup.

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Topic: Handling backups with the VPU

MA Lighting keeps the factory settings of the Windows operating system with all factory default settings on a hidden part of the hard disk of the VPU. This is useful for you to recall this data whenever you encounter problems in the VPU software that cannot be solved by a software update. You can use Acronis as well to store and recover your own backups.

!Important: Do not store or delete any files in the Acronis Secure Zone! This is your lifesaver whenever it gets serious! The Secure Zone shall only be used to store 1 factory default file!

Your images can be stored on Drive D of the internal hard disk or on any external USB storage device that holds enough space to store your data. You should start Acronis from the Acronis Startup Recovery Manager. This means that you should restart the machine and press F11 (or F12 on VPUs > #87) during boot.

In Windows 7 (VPUs with serial numbers from #87) the partitioning of the harddisk changed. This is shown in the following image:

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Topic: Start Acronis on VPUs with serial Numbers up to # 86 on

VPUs with serial numbers below # 86 are based on Windows Vista. Restart the machine and press F11 during Boot. This will lead you to the Acronis Start Menu. Press F11 again to open up a “Boot Menu” window to enter parameters:

Stood in January 2010, you have to force the graphic card to do 800x600 to work correct with the internal screen on a VPU Plus. Otherwise you will see graphical artefacts and not readable fonts!

On a VPU Basic it is not intended to put any Boot menu parameters into this line. If you pressed F11 and the Boot menu window comes up:

Enter this complete line (also written identical!) (only in Acronis 2010):

vga=0x315 quiet and press OK.

You will then be at the start screen of Acronis. Choose “Acronis True Image home” to proceed:Enter this complete line (also written identical!) (only in Acronis 2010): vga=0x315 quiet and press OK. You will then be at the start screen of Acronis. Choose “Acronis True Image home” to proceed:

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Topic: Start Acronis on VPUs with serial Numbers from # 87

VPUs with serial numbers from # 87 on are based on Windows7. They are equipped with an external USB stick that you will find at the backplane of the VPU. To boot from USB media press F12 during startup. This leads to the Boot menu. Select the boot device „Hard Disk? and then the USB flash drive as shown:

You will then be at the start screen of Acronis.

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Topic: Restoring an image with Acronis

In Acronis click on “Manage and Restore”. This will list you all available backups:

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If you are restoring an Image from an external memory, click browse for backup to select the image from your memory. In some cases the Secure Zone image is not listed here automatically. You can rather click the „Refresh Backups“ button or recall the image out of the Secure Zone again if necessary.

Select your drive and image and click OK:

If you are restoring from Acronis Secure Zone do the same as described above, your Secure Zone is listed in the location tree as well. Select the file and click OK.

Now you see the wanted image listed.

A right click with the mouse on the image will give you several options.

Choose recover to proceed:

If you are recovering from a secure zone file, then you will be prompted with a new window:

Enter: “12345” as the password and proceed by clicking on Ok.

The next option is to choose whether to restore the whole partition / drive that may be stored in the file or only some files of it. In our case you may only want to restore the whole disk / partitions:

If your image does only contain one partition, you may see a picture like this in the next step. You should only choose to restore the partition, not the master boot record:

If you restore a complete hard disk, make sure that you select the whole disk including the Acronis Secure Zone:

Make sure to choose the right location (e.g. a secure zone file has always be recovered to System drive C:). If it is not the wanted one click on new location and choose the right place.

If you want to restore a complete disk, make sure to choose the right hard disk if your VPU does have more than one hard disk drives. Also check the right connection and naming of any external connected hard drive. If you are unsure, please contact MA Lighting to avoid any damage of your system.

In the next step you will see an overview of what you will restore. Click on proceed and start the recovery of the image:

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Topic: Storing an image with Acronis

Since MA Lighting wants to give you the factory settings for trouble shooting never delete, change or store files in the Acronis Secure Zone.

Keep in mind that a FAT32 formatted USB stick or hard disk can only handle files up to 4Gbyte. Otherwise you will have to reformat that device with the NTFS file system.

In Acronis choose the Backup option:

Normally you want to backup a complete partition so the next selection shall be “Disk and Partition” Backup:

The next step is to define which partition or part of the disk you want to backup.

If you want to write a backup of a single partition, then select the corresponding partition without the Secure Zone.

If you want to do a complete System Backup, also include the Acronis Secure Zone. When everything has been set right, choose next to proceed:

To write your image onto any memory you can choose the place to store.

Click on Browse to do so.

The file name should be conform with these definitions:

Name: “VPU XXX SN activated DD MM YYYY”

where XXX is the Type (BASIC / PLUS / PRO ) | SN is the Serial Number e.g. 0004 for number 4.

Click on next to proceed.

In Acronis 2010 you could now directly proceed to write the image.

However, it is necessary to choose “Options” to do further settings before writing the image:

You have to choose “Full” as backup method:

No files shall be excluded in the image so do not click any of these options in the next step:

Choose the maximum compression level.

When storing images for your own purpose or in a normal backup situation you can lower the compression level to normal to speed up the process:

In the last step before actually writing the image make sure to add some comments:

VPU XXX SN activated DD MM YYYY

where XXX is the Type (BASIC / PLUS / PRO) | SN is the Serial Number e.g. 0004 for number 4.

This is identical with the file name for the created backup.

After inserting all these information click on proceed to start the backup.

You should always get a positive message at the end of the process.

If not you should definitely check what went wrong.

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Topic: Backup the VPU content after shipment

After unpacking the VPU Unit, the first thing you should do is to make a copy of the delivered content onto any type of USB storage device. This can be a USB stick or a USB hard disk with minimum 18 GByte free space.

This should be done by opening the file browser in the VPU software and by copying the complete content folder of drive D to your USB device. Just make sure that you connect your storage device before you switch to the internal file browser of the VPU because otherwise it may not be listed as a possible option. In the application click on the file browser tab.

If you are connected to a session (this may happen automatically if you are in grandMA2 mode and have a valid MA-Net2 connection to a console) a popup window and warn you that you will loose your session connection when entering the file browser. Click yes to proceed.

In the file browser window you can choose between two storage locations and drives. You can choose your storage device / hard disk partition by clicking on the dropdown menu to get a list of all available drives.

In our case we want to copy the folder “Content” from drive D to your USB storage device. So on the left side you choose drive D and on the right side you choose your USB device, in this case drive E with the name “RemoveableDisk”.

To do so, click on the folder on the left side and Drag&Drop it with a mouse to your drive on the right.

A new dialog will prompt you before you start. If the folder already exists, you can enable the option “Overwrite”. The actual copy process begins when you click the “Start Copy” soft button.

After the copy process is finished the copy process window will close and you will be returned to the file browser window.

You can now disconnect the external storage device by unplugging the USB cable.

To make sure that you really copied all of the data, connect your storage device to an external computer and check the size of the “Content” folder on it.

It should look like this:

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Topic: Access VPU via Network

To access the VPU over the Network, make sure your computer is in the same range as the IP address that is assigned to the Ether 1 device in the VPU.

You can use the 192.168.0.xxx range since this is also necessary for a valid MA-Net connection.

In your computer open a windows explorer window and type the IP address of your VPU as shown below:

A popup will show up and ask you to enter the user and password necessary to access the VPU.

User / Benutzername: “MA”

Password / Kennwort: “12345”

Then you can transfer data to the content or the software folder.

You have access to the complete partition d:\.

The default folder for content is d:\content.

The software folder is used to transfer software updates to the unit via Ethernet connections

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Topic: Version of grandMA desk or grandMA onPC (off-line)

You can determine by means of the version number of grandMA VPU if the software version fits to the software version of the desk or off-line.

grandMA VPU version number can be determined via:

Example:

MAVPU_v3.0.0.n

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3.0.0. . . GMA2-Streaming Version . . This number should correspond to the grandMA 2 streaming version
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n . . . . . This number is for internal purpose
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Topic: IP Addresses

IP addresses are what allow the internet and most modern networks to work. It’s a way of identifying a computer by a unique set of numbers (an IP address). An IP address is made up of a set of four numbers. Each number can have a value between 0 and 255. IP adresses can be set via the network settings of the Windows system settings. MA VPU has to be restarted if the settings are changed. New adresses are read with the restart of MA VPU.

Your PC and the console must have their respective IP addresses set up correctly.

The first three sets of numbers must be the same and the last set must be different.

Example:

grandMA console IP address: 192.168.0.5

PC with MA VPU IP address: 192.168.0.10

To setup the IP address of the desk, refer to the desk user’s manual.

Note: The default IP address of MA VPU is 127.0.0.1 (the local host address of the PC). In this case MA VPU application can be connected only with the onPC application running on the same PC.

To work within the external network choose the network address e.g. 192.168.0.x.

The actual IP address is shown within the Status Bar:

You can change the IP address via the menu entry: 'File - Settings - Network’.

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Topic: IP Address of the PC

Please note if you are already part of a network please check with your networkadministrator before changing your IP settings.

IP settings can be found at:

START - CONTROL PANEL - NETWORK CONNECTIONS (Windows XP)

START - CONTROL PANEL - NETWORK AND SHARING CENTER (Windows Vista)

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Topic: Artnet IP Address

The Artnet Standard needs a class A IP address beginning with 2. for example 2.2.2.2 and a subnet mask 255.0.0.0.

This address can be added via the Windows® control panel dialog Advanced TCP/IP Settings.

Further information about the Artnet protocol under:

© Artistic Licence (UK) Ltd. www.artisticlicence.com

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Topic: EDID Manager

Extended Display Identification Data exchange is a standardized means for a display to communicate its capabilities to a source device. It enables the VPU to know what kind of monitor is connected. The EDID includes manufacturer name and serial number, product type, phosphor or filter type, timings supported by the display, display size, luminance data and (for digital displays only) pixel mapping data.

Unfortunately some LED walls offer no EDID data, so the VPU software cannot offer the correct resolution and refresh rates. Or if a monitor is reconnected the right resolution and refresh rate has to be set again.

To avoid these troubles the DVI outputs of the VPU have been equipped with additional hardware. An EDID Chip offers the common resolutions and refresh rates to the VPU hardware.

The switch near the DVI OUT connector lights blue if EDID is simulated. .
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Note: If VPU is turned on and only output 2 is connected (EDID signal found) this output gets the logical output 1. If now a second monitor is connected to output 1 (or EDID 1 is switched on) this will be assigned to logical output 2. This situation can be undone if VPU is restarted with only on monitor (or EDID signal on) on output 1.

The EDID chip offers the following DVI resolutions and refresh rates. Other values are invalid:

H V Refreshrate / Hz H V Refreshrate / Hz
. . . . . . . . . . . .
640 . 480 . 50 . . . . . . .
. . . . . . . 1280 . 800 . 60
640 . 480 . 59 . . . . . . .
. . . . . . . 1280 . 1024 . 50
640 . 480 . 60 . . . . . . .
. . . . . . . 1280 . 1024 . 60
720 . 480 . 59 . . . . . . .
. . . . . . . 1400 . 1050 . 50
720 . 576 . 50 . . . . . . .
. . . . . . . 1400 . 1050 . 60
800 . 600 . 50 . . . . . . .
. . . . . . . 1440 . 900 . 60
800 . 600 . 59 . . . . . . .
. . . . . . . 1600 . 1200 . 59
800 . 600 . 60 . . . . . . .
. . . . . . . 1600 . 1200 . 60
1024 . 768 . 50 . . . . . . .
. . . . . . . 1680 . 1050 . 59
1024 . 768 . 60 . . . . . . .
. . . . . . . 1680 . 1050 . 60
1280 . 720 . 24 . . . . . . .
. . . . . . . 1920 . 1080 . 23
1280 . 720 . 25 . . . . . . .
. . . . . . . 1920 . 1080 . 24
1280 . 720 . 29 . . . . . . .
. . . . . . . 1920 . 1080 . 25
1280 . 720 . 30 . . . . . . .
. . . . . . . 1920 . 1080 . 29
1280 . 720 . 50 . . . . . . .
. . . . . . . 1920 . 1080 . 30
1280 . 720 . 59 . . . . . . .
. . . . . . . 1920 . 1080 . 50
1280 . 720 . 60 . . . . . . .
. . . . . . . 1920 . 1080 . 59
. . . . . . . . . . . .
. . . . . . . 1920 . 1080 . 60
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Topic: CITP / MSEX Protocol

CONTROLLER INTERFACE TRANSPORT PROTOCOL / MEDIA SERVER EXTENSION, is an open network protocol used between visualizers, lighting consoles and media servers to transport non-show critical information during pre-production.

The VPU can be used as a Video Streaming Server to a or console or a visualiser e.g. MA 3D. Each output and each layer can be streamed independently.

The resolution of each stream is limited to max 64kbyte per frame and depends on the ratio of the rendered output. From this follows that resolutions are below 200x200 pixels depending on the ratio of the rendered source.

The frame-rate is set by the displaying visualizer and is limited by the VPU software: Currently 30 fps are shared for all outputs (1 output = 30fps, 2 outputs = 15fps each, 3 outputs = 10 fps eacht) and all layers share 10fps (1 layer = 10fps each, 10 layers = 1 fps each, 20 layers = 0.5 fps each).

If the complete traffic on the network adapter reaches 30MBit, then the VPU will start to limit it output of CITP even more.

CITP connection is not possible when running CITP sender and CITP receiver at the same computer. Setup CITP menu title bar shows current CITP multicast address. This address can be changed. Changing this address changes CITP multicast address for all MA stations (consoles, MA 3D, MA VPU) in current session. Be aware, when changing this address connection to third party CITP stations may not be possible anymore.

CITP can only be enabled in the grandMA2 software if connected to the VPU. To enable CITP on the desk go to "Setup / CITP Network Configuration" and set CITP to Enabled:

At the VPU the CITP properties can be monitored. Each headline in the Multi Preview indicates if CITP is requested for that output and displays the outgoing fps:

Additionally the status bar in the bottom of the GUI reflects the CITP status.

In the docking frame a CITP Status window can be opened to monitor the CITP local and global setting and to see the outgoing streams information:

At the desk a CITP Video window can be created via: Create Basic Window - Other - CITP Video Viewer. The Window looks like this:

If the Show Mode is enabled, CITP is automatically disabled.

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Topic: Communication with the grandMA Desk Series

Notice that the DMX channels have to be ‚patched’ to communicate with grandMA VPU.

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Topic: Connection with the grandMA desk

Please make sure, that the program version of the grandMA desk meets the specifications described in: Version of grandMA desk or grandMA onPC (off-line).

For communication you have to connect the VPU with the grandMA console or another PC running the grandMA onPC.

You can do this directly with a patch cable with two RJ-45 connectors or via a network switch.

grandMA II Console . RJ 45 Cable or Switch . grandMA VPU/PC
. . . . .
.
.
. . . .
. . . . .

If you use a network with a switch, connect the PC with a regular patch network cable to the switch.

The application connects to the desk and receives the data of the current show. If you do not get a connection to the desk, make sure that grandMA VPU has the right IP address as described in ’IP Addresses’.

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Topic: Connection with the grandMA onPC (off-line) software

Make sure, that the program version of the grandMA onPC software meets the specifications described in: Version of grandMA desk or grandMA onPC (off-line)

MA VPU searches for a running grandMA onPC session with a unique ID. If the session is found MA VPU connects automatically with this session and loads the current show.

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Topic: Connection States

When you launch MA VPU (Video Processing Unit) it tries to connect to a session with the same ID. The four states of the connection are indicated by the heart in the status bar. The blinking of the heart indicates the communication between the desk and MA VPU.

. Heart is broken and red: No connection to a session established
. . .
. Heart is blinking green: MA VPU has joined a session as slave
. . .

ATTENTION: With the start of a new session (Create) the session founder overwrites all data of the other members. I.e. if a new session is founded by the MA VPU all data in the desk will be overwritten!

If more than one console, visualizer or onPC editor is connected to the network the connections to the equipment will have to be properly assigned.

Series 2 specifications:

A Session always has one master and up to 199 stations.

The network configuration can be managed by the ‚Settings Network’ dialog. Remark: "If the session entry appears in red, the streaming version is wrong. You have to update the software". The upper part of the dialog shows the active sessions and their members in a tree view.grandMA VPU is marked green.

Note: If the session entry appears in red, the streaming version is wrong. You have to update the software.

The upper part of the dialog shows the active sessions and their members in a tree view. MA VPU is marked green.

Allow Invite:
If this button is active, the VPU can be invited to a sessionthe session.

Settings:

MA Net IP:
Use this listbox to choose an IP address for network communication. If there is more than one IP available (e.g. multiple network cards installed) select the IP address which is linked to the grandMA desk.
aACN/Artnet IP:
Use this listbox to select an IP address for the Artnet communication of the Pixel Mapper (receive data only).
Session ID:
Every session in the grandMA network has a unique ID. Only members with this ID can take part in this session.
Seesion Name:
Input or display for the name of a session.

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Topic: Data Management

This section describes how data is managed by the desk and MA VPU. Desk and VPU can work independently. Each package can be operated standalone. If they are connected in a MA network session the desk gets the master and the video application becomes the slave of a session. Data changed within the video application is transferred to the desk and vice versa.

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.

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Topic: Master slave

The MA console or onPC is always the master of a session. If the MA VPU is started as standalone it is not in a session. If a desk is connected and a session is started within the desk the VPU becomes the slave. So the synchronization of desk and video data is guaranteed.

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Topic: Principle function diagram

The following pattern demonstrates how data is processed.

If you connect the grandMA VPU to a grandMA desk you can compare the result with some slide projectors remote controlled by an MA desk. In contrast to a slide projector the slides are not projected on the screen. The screens or 3D objects are active light emitters like monitors and can take the shape of any geometric form. This takes place on so called “Layers”. Each Layer output feeds a virtual camera.

If the grandMA VPU is invited in a session by the desk, layers behave similar to a fixture. All layers have access to the same content pool. The application receives the amount of layers and each layer magazine is assembled with several images and videos. These are indicated by their relative paths and names. If a layer 3D object or the content of a magazine is changed within grandMA VPU, the changed properties are immediately taken up by the desk. Several grandMA VPU applications are shown in several 'Layers’ on the MA-desk.

The following diagram shows a principle structure with 4 layers.

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.

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Topic: Layer Properties

For a better overview shows can be arranged in Fixture Layers on the grandMA desks. E.g. the conventional lights can be separated from the multi functional fixtures and video engines.

For each MA VPU station an own Fixture Layer is created. This Layer accepts several Video Layers. These Video Layers can be combined to meet your requirements. In the following example the Fixture Layer with the name ‚VPU' contains 1 Master Fixture, 6 Video Layers and 2 Camera Fixtures (known as former VPU Output fixture):

Layers for a show can be arranged for your requirements on the desk. You can find them in the fixture library at the entry: ,MA LIGHTING'

The different Layer Types have the following meanings:

Video Layer:

This Layer can use several 3D Objects from the library to represent images and videos. The content can be shown on several outputs of the graphics card. A MA VPU application can contain several 3D Video Layers for images and videos. You can patch up to 32 layers to be more flexible in programming. Please note that you cannot run Video Clips on all these layers at the same time! .
. . .

Master:
. One grandMA VPU application can contain only one Master Layer. This layer represents a total view on all other layers. It serves the shapers, iris and scaling for all outputs. A control channel offers for example - remote controlled PC shut down - Switch into Fullscreen View
. . .
. .

Camera Layer (former Output Layer):
. Each output has its own output fixture. Additional to the effects in the video layers this fixture layer serves separate effects for each output and: - Shapers - Softedging - Keystoning. Note: The name of the former VPU “Output Layer” has been changed to VPU “Camera”. This was chosen to hopefully make it clearer and easier for the users to understand the main concept of this fixture and to don´t mix up real DVI Outputs and Output fixture. As known from grandMA video, with this version it is possible to freely assign a Camera to an Output. This was „Softedge ID“ in grandMA video. Remember: Before this version the amount of Outputs (Camera) to patch into your show was limited by the amount of real DVI Outputs. So maximum 2. So when having a show with 6 monitors used as panoramic screens (one big screen composed of 6 screens) you needed to have 3 Layers „VPU“ in your show each consisting of Layers, Master and 2 Output fixtures. So you needed to handle 3 Fixture Layers but the setup could look much simplier. With the new function it is no longer necessary to handle different VPUs for this kind of widescreen application. One Fixture Layer with VPU Layers, Master and Cameras is enough and in the Settings - Display Dialog of the VPU you can tell the VPU witch Camera „View“ it should display.
. . .

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Topic: Layer Reference

If you choose a 'Layer Reference’ as input source for a layer the Layer shows the input from the source Layer. This saves performance because the video must not be decoded twice. For example if Layer 1 shows a video and layer 2 takes Layer 1 as reference the video has only to be decoded for layer 1. Layer 2 can be used to set effects.To use the 'Layer Reference’ use the new fixture type and select Layer Reference as content or go into the content editor standard folder and look for a free chanel set. Select 'Insert for Layer reference’ via right mouse button.
Note: : Only the video itself if feed into the other layer, not the changes in colour or effects etc.

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Topic: Virtual Outputs

The Pixel Mapper Output can be configured with a "Virtual Output ID". You should not place any Pixel Mapper Fixtures onto that Pixel Mapper Output. If a Virtual Output ID is set, then any "Render IP" settings are ignored, the field is greyed out. The idea behind that: since a Virtual Output can be assigned with a dedicated, single Camera, you can route certain Layers to this dedicated Camera. So these Layers are only displayed on that Camera and thus only renderd on the Pixel Mapper Output. You can route as many Layers to that Virtual Output as you like. The next step is to route this Virtual Output as Virtual Input onto another Layer. This Layer is only displayed on a Camera that is only visible on a DVI Ouput.

Example for 2 Virtual Outputs:

What is it good for?

The user can create output display arrangements where each single arrangement is controlled by a Camera. So each single arrangement layer can be modified via the softedge, keystone and splitscreen parameters of each Camera. This comes in handy if an LED controller grabs certain areas out of the displayed picture and the VPU user wants to control these areas with a dedicated VPU Camera Fixture. This can be used to drive a “Matrox Tripple Head to Go” setup and control each DVI Output with a dedicated VPU Camera Fixture. The “Tripple Head to Go Device” is recognised by the VPU Software as one big output. What you basically do is to assign 3 Layers that display Virtual Output 1; 2 and 3 next to each other.

Note: Don’t use the Virtual Output signal as input for the same layer (e.g. VirtOut 1 as input for CAM 1 on the same layer). That will lead an optical feedback!

Topic: Virtual Output: Configuration of a TripleHead2Go Digital Port

The following example shows the configuration of a TripleHead2Go Digital DisplayPort in 3xHD:

Note: To use the right product consider that the card has DVI-In- and Outputs!

Inside the Pixelmapper Setup
- First step is to create an ”Area“ (see figure below). It’s helpful to use the same ratio when applying values for the dimensions as they will be used for the “Virtual Outputs“ - in this case e.g. 12.8 x 7.2 meters. It actually matters only for the visualization inside the Pixelmapper and has no influence to the final output
- Next step is to create inside the area “TripleHead2Go” Digital three “Virtual Outputs” each with a resolution of 1280x720. Next is the assignment of IDs for the "Virtual Outputs", (column “Virt Out”, e.g. 1..3) and for the cameras (column Camera, e.g. 1..3). When a "Virtual Output ID" was entered the entry inside the column RenderIP of the same line will be automatically removed as no pixelmapper is to be used together with this output. The "Virtual Output ID" is important for mapping to layers. The individual attributes of the “Virtual Outputs” (e.g. Softedge) can be adjusted by selecting the proper camera by “Camera ID”.

Note: • The above described example uses only one Layer for rendering the virtual outputs. The number of Layers can be higher and thus the number of possibilities. • Virtual Outputs can be used in many more applications. They might be used as an effect, e.g mapping a cube on top of a complete scene consisting of several layers or exceeding the limit of applying just four effects at the same time. When rendering those into a virtual output and use the next four with the final output.

Topic: Predefined Constellation

If a MA VPU application is started, and a new show is created via „File - New Show" the application starts a show with the following configuration:

. . Video Layer Camera Master Description
NewShow . 6 2 1 Will be loaded via ,File - New'
. . . . . Projection of 6 video layers

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Topic: Several MA VPU applications in one grandMA show

Several MA VPU applications can be operated via one desk simultaneously.

Remember, max. 32 stations in grandMA 1 and 200 stations in total in grandMA 2 network.

For each MA VPU application one fixture layer can be created in the desk.

A MA VPU application is working in the "MA-Net" and is identified via the fixture layer name.

All PCs running MA VPU with the same fixture layer name will "grab" what they need out of the data stream and show the same show with the same content. Several „Video-fixtures" configured in the desk can be selected in the MA VPU application via a drop down menu in the status bar or directly via the touch screen:

Example with one connected MA VPU with a grandMA2 console via Setup - Network - Config. Network VPU:

A layer in MA VPU is analog to a Fixture in the grandMA desk.

So if you use for example 6 video layers 6 fixtures are patched and shown in the Fixture Layer of the desk

.

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Topic: Quickstart with grandMA2

At first start the VPU with grandMA 2 network.

Start the grandMA2 OnPC.

Press ‚Backup' and select the tab 'Demoshows’ - 'Load Show’

In the upcoming dialog select the 'vpu demo show.show.gz'.

The show will be loaded.

On the Display you see an overview of the layers and the fixture sheet:

You can configure the layout via the buttons on the right:

Now we will invite the VPU to the session:

To start a session press 'Setup’ select the tab 'Network Master’ and press 'MA Network Control’

Press the 'Start/Join Session’ button. The session will start:

Press 'Setup’ select the tab 'Network Standalone’ and press 'MA Network Configuration’

In the upcoming dialog select the 'Video’ tab:

If the VPU is not already a member of the session, select the 'Session Member’ entry.It will change to 'Yes’ and the VPU will join the session.

Note:If the VPU won’t join check the VPU IP address. It is displayed in the VPU status bar e.g.:

In this case the desk IP is 192.168.1.6 and the VPU IP is 192.168.1.5

Console and VPU must be in the same IP segment that means the first three numbers must be equal.

Now you can select the 'Layer1 1’ button on the display:

On the Fixture sheet you can see all settings of the Layer1 1:

On the Smart sheet all settings of the VPU Layer are displayed as buttons.Select the 'Images’ button and you get an overview of all images of the selected I-Pool.

Click an image button and the appropriate image is displayed on the VPU output screen:

Desk Image button VPU output

To change the VPU output screen select the 'Master 1’ Layer and the 'Control’ field:

The 'Smart View’ offers the controlling possibility to watch the output in 'Fullscreen’:

Press the 'Clear’ button, change to 'Layer1 1’ and select the 'I-Pool’ 'HD_25’ and 'Images’:

Now the 'Smart View’ offers a choice of video loops in HD quality with 25 frames:

Select a video of your choice and press the 'VPlayer’ button.

Now you can choose how to play the video e.g. as a loop, select 'Loop’:

Topic: Program surface

After starting the program an empty show will be opened or if connected with a desk or onPC the show will be loaded. The surface should look like this:

As already known from other applications, the program surface is divided into several parts:

Menu Bar . .
Toolbar . .
. . .
Preview| Multi Preview| Content Editor| Pixel Mapper (if this mode is selected) . Overview window for images and videos of the channel functions or the LED panels in the Pixel Mapper
. . .
Status bar . .

See subchapter:

Topic: Internal Touch Screen VPU plus

(Only MA VPU plus)

The touch screen offers a direct access to important VPU functions and shows which content is send actually to the outputs:

. The headline informs about the network type and VPU software version. Also the session ID and name of the show is shown.
. . .
. The lower part shows the IP addresses of the MA-Net and Artnet adapters.
. . .

- Lock / Unlock the touchscreen buttons
- Switch between the output preview and system monitor information
- Shutdown or reeboot the VPU
. .

. Most important VPU functions can be operated directly:
- Indicates the status of the MA-Net see: 3.4 Connection States
- Opens settings dialog (Display, Network, Main, Video In) as described in 7.2.1 File....Settings
- Opens the Setup dialog (New Show, Load Show, Save Show as, Update Software, Pixelmapper/DVI)
- Select the fixture layer
. .

(1): See in: Connection States

(2): Described in: Connection States

(3): File...

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Topic: Internal Screen VPU light

The internal screen offers the following information:

Title . The headline informs about the network type and VPU software version. Also the session ID and name of the show is shown.
. . .
State . Indicates the status of the MA-Net. See in (1)
. . .
MA-Net . The actual IP-Address
. . .
ART-Net . The actual Art-Net IP-Address
. . .
Network . grandMA1 or grandMA2 possible
. . .
Session . The session number of this VPU
. . .
Fixture Layer . The selected Fixture Layer
. . .
DVI . green: active red: not active
. . .
Pixelmapper . green: active red: not active
. . .
OUT 1/2/3 . blue: Output is active + EDID is active green: Output is active black: Offline, this output is not active fps: Frames/Second
. . .
PM (Pixelmapper) . Number of outputs

(1): See in: Connection States

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Topic: Menu Bar

Like in several other Windows application you can store and recall files, and adjust the settings of the program:

.

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Topic: File...

New Show . . Creates a new show with 6 Layers, 1 Master fixture and 2 Camera fixtures.
. . . .
Load Show… . . Opens a dialog to load a showfile (.gvs - grandMA 1 or .gz - grandMA 2 file).
. . . .
Save show as... . . Opens a dialog to save the current show at a given filename.
. . . .
Settings… . . Opens the Settings dialog: Within this dialog you can set: - Display settings - Network settings - Main settings e.g. FOH feature - Video In settings

Settings… Display
. Set the display properties:
.
Output: Up to 4 monitor outputs are supported.

- Camera: Each output can display a different camera.

- GUI: Select the output for the GUI (Graphical User Interface)

- EDID: State of EDID Manager see:2.7 EDID Manager

- Monitor: Name of the physical interface card - Refresh rate in Hz

- Resolution for output

- Delay: To each graphic output or pixelmapper output a delay of 0...15 frames can be assigned. The value accords to the refres rate of the graphic output (not of the video clip). For each area of the pixelmapper a delay from up to 8/30 Seconds can be set (refresh rate for DMX signal is 30/s). The delay also can be defined via the desk setting (Setup - MA Network Configuration - Tab VPU - Edit - Display)

Global:

- Monitor Identification: Show the Graphical User Interface in fullscreen

- Fullscreen GUI: Show the Graphical User Interface in fullscreen

- Activate all Monitors: Activates all outputs of the graphic card

- Test Image: Outputs one of ten selectable Testimages related to the connected outputs ratio. These images can be used to adjust the output geometry and colors.

Note: To get the 1:1 pixel correct display of the test pattern make sure to use the @Native Object only!

. .

Settings… Network
. Within this dialog you can set the properties for the network.
.

The dialog shows the actual state of all machines in the MA net:

Red text: Allow Invite Disabled.

Green background: selected station.

Red background: version is not compatible.

The different states in the network are described in detail in chapter Connection.

Change… MA/sACN/Art-Net IP
. Current IP shows the current IP adress Adapter allows the selection of the network adapter.… Mode: - DHCP - The Adapter tries to receive an IP address from a DHCP server in the network. If this fails the VPU generates an (APIPA class B) address like 169.254.x.y… Mode - Static - allows to enter a static IP adress
. . .

. .

Settings… Main
. Within this dialog you can select the FOH features: If this button is checked an additional buttons appears at the toolbar. The button "Blind" preserves the blind programming preview. No Output if Standalone: If no desk is connected the output is suppressed. Frame Blending: Frame interpolation allows smoother motion when you slow down or speed up a layer. Show Mode:This mode avoids interruptions of the running show caused by manual operations of a user. It can be set by a channel in the Master layer or this button. See also: Toolbar
. Local Sound Switch the local speaker on or off. Trace Files: To get log files (in case of crashes) this must be switched on. The trace files can be found in the trace file folder on the desktop. Fps Internal Screen or GUI: Set the Framerate per secondfor the internal screen and the VPU Graphical User Interface to optimize the performance. The lower the rate the better the performance.
. . Anti Alias:This filters are useful for Warper and Keysone projections. Examples:
. . none: no Anti Alias filter
. .
. . Multi Sampling:
. .
. . Super Sampling:
. .
. . Note: Multi and Super Sampling costs performance!
. . .
. Content Redirection If your content has moved to another location you can redirect the search folder e.g. from drive “D:” to drive “E:”The redirection is indicated by a button in the toolbar:
. .
. . and can be switched on or off
. . .
Settings...… Global VPU Settings . .
. Clip Time Format: Clip timing calculation, e.g. clip with 30 fps and clip time Format 30 Fps, Encoder Speed finest/ultra: you can step framewise through the clip. If you prefer to step Frame Index in seconds you select „seconds“. The setting will be spread via network so all VPUs have the same clip time format. Clip Thumbnail Offset Time(s): Thumbnails show the first frame of a clip, if this is empty you can add an offset to get a meaningful image. Thumbnail Distribution Speed: Thumbnails are distributed in the background. If new content is inserted after the program start this parameter has to be set. Copy bandwidth: Sets the copy bandwidth for the content distribution. The distribution of new content stresses the network so reduce this value if you have too much network load. Slot 0/1 default content: Set the default image of the first slot to black or white. This affects only new created Function Blocks. Global Artnet: Enable or disable Artnet. Global Sound: Enable or disable Sound. Ignore when inserting content…: If a whole folder of content is importet you can ignore files by specifying the extension e.g. if the folder contains also '.avi’ files and you only want to import the '.mov’ files the '.avi’ entry suppresses importing of all '.avi’ files.
. . .
. . .
. . .
. . .

Note: The following dialogs are only available in the Windowed Mode

. .

Video in...
. SDI In Configuration:The first line shows the actual status of the SDI input signal. Device: Enable/disable SDI input. Watchdog: If SDI signal is missing an automatical initialization is done every 30 ms. Config: There are 3 preconfigured files for SDI In MA provides: MA default 1080i (Full HD 1920x1080) MA default 720p (HD 1280x720) MA default 576i (PAL 720x576) i (interlaced) p (progressive) Resolution: Select SDI input resolution Depth: Signal depths in bits. Regular SDI uses 8 or 10 bit. Colours: Signal colour space. Regular SDI uses 4:2:2 YUV. Signal: Interlaced or progressive Interlacing: see list below:

Reinit: Reinitializes the SDI input

Show Graph: Shows a performance graph

Frame Blend: Use Frame Blending to enhance the quality of time-altered motion.

Interlacing Formats: Here you can define how images are handled within the application. Since grandMA VPU does only output progressive scanning via DVI these settings may effect your image quality.

. .

Video in… Start external Configuration . . If you are not using SDI but want to use other external video feed like a webcam you can run 2 external devices: You cannot access this button via the touch screen, only via the GUI. External Video Configuration: This interface allows the input of a live video stream. It is realized via the Microsoft® DirectShow mechanism. Video In 1…4: In this dialog up to 4 different „Video In? devices can be assigned. Every Video Capture Device supported by Windows can be used as input source for MA VPU. Available Devices: All recognized Video Capture Devices are listed in this selection bar. By selecting one device this will be assigned to the „Video In? source and is available for MA VPU. Start / Stop [D]: Additional options to restart drivers in case of synchronization faults.
. . . . .
Video in… Device . . Device…: If a Capture Device with a driver is installed, its property dialog will be opened after the selection of this button. In this dialog the device specific properties of the manufacturer can be managed. The following example shows the property dialog of a webcam: If no device property is available, nothing happens.
. . . . .
Video in… Device Settings . . Stream…: If a Capture Device with a driver is installed, its streaming dialog will be opened after the selection of this button. In this dialog the device specific streaming properties of the manufacturer can be managed. The following example shows the property dialog of a webcam: If no device property is available, nothing happens.
. . . . .
Exit . . . Leave the application.
. . . . .

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Topic: View...

View Description
Dialog Docking Frame . Opens a dialog to arrange your views, see below.
. . .
Timing Window . Opens window with timing information to check the performance.
. . .
Info Window . Opens an Info window for internal purposes.
. . .
Layer Window . Opens a window with information about the layers as type, Show on Head, Scale etc..
. . .
System Monitor . Opens the system monitor that shows communication data between the desk and VPU.
. . .
Video Clips Window . Opens a window that offers information about the used video clips. This can be helpful for troubleshooting.
. . .
Memory Window . Opens an overview window about the usage rate of the memory.
. . .
CITP Information Window . Opens a window that shows the CITP Information (see CITP / MSEX Protocol ).
. . .
Thumbnail distribution . Shows information about the thumbnail distribution
. . .
Hap converter . Shows the Hap Codec converter window if the Content Editor is active (see: Hap Converter )
. . .
Start in Black . If this option is enabled, the GUI (Graphical User Interface) is disabled (Black) when the VPU starts. To enable the GUI press 'Ctrl + Enter’. This option is stored local for each VPU.
. . .
Show FpS in Fullscreen . Show the frame rate in FpS (Frames per Second) in the fullscreen output.
. . .

The following entries are only visible if the option 'Menu - File - Settings - Main - Extended Menus’ is selected:

. . .
Error Window . Opens an Info window for internal purposes.
. . .
Statistics Window . Opens window with timing information to check the performance.
. . .

Dialog Docking Frame:
The Docking Frame contains all opened Views. Views can be minimized or opened by pressing the star or removed by clicking the x. So now it is possible to keep dialogs open for monitoring reasons and close all dialogs by one click and open exactly the same views by only one click. You can scroll in this frame and the preview or multi preview will be downscaled when Docking Frame is opened. SDI Dialog: There are 3 preconfigured files for SDI In MA provides: MA default 1080i MA default 720p MA default 576i In the „Config“ drop down you can select those files. Afterwards you need do set the drop down „Interlacing“ to Field 1 then 2. If you need any other resolutions just select any other resolution in the drop down „Resolution“. Memory Window: This window gives you an overview of the system memory. The first bar is the complete System Memory, the second bar the memory of the graphics device 1 and the third bar shows the memory of graphics device 2. So on this example we have different resolutions on both outputs - which means 2 devices for the system and this may indicate that working with different resolutions cuts the system down in performace - as two devices are in use. So keep in mind to avoid using different resolutions whenever possible. You can do so but the headroom is reached much faster. Timing Window: Shows: FpS, Runtime, Resolution
. .

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See chapter:

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Topic: Render

Note: DVI and Pixelmapper outputs can be enabled simultaneously (not with dongle version)

DVI . Switch the output signal to DVI (Digital Visual Interface) output.
. . .
Pixelmapper . Enable the Pixelmapper see also chapter: 11 Pixelmapper. Pixelmapper Editor will be enabled and video output will be transformed into DMX values. Finally output via Ethernet adaptor (Artnet) to RGB devices/fixtures.Enable the Pixelmapper see also chapter: 11 Pixelmapper. Pixelmapper Editor will be enabled and video output will be transformed into DMX values. Finally output via Ethernet adaptor (Artnet) to RGB devices/fixtures.
. . .

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Topic: Help...

Release Notes… . Opens the release notes document.
. . .
Info… . Shows the about box with the current version number. In the lower part of the box you can find the license information and the Dongle Serial Number.
. . .
. . .
. . .

See chapter:

Topic: Toolbar

The toolbar contains several buttons that are related to the general operations of the program.

Network…
Shows the actual network state or opens the MA Network dialog as described in: File...
Fullscreen:
Switches the GUI (Graphical User Interface) off. You can also use the 'Shift + Enter’ key on the keyboard to switch the GUI off.Leave the full screen mode with the 'Shift + Enter’ button.
Note: MA VPU always runs in Fullscreen View. Only if the VPU is installed on a PC with a protection dongle (former grandMA Video application) the switching between Windowed and Fullscreen is relevant.Therefore you can use the „Alt + Enter" key.

Show Mode:
This mode avoids interruptions of the running show caused by manual operations of a user. It can be set by a channel in the Master layer or this button.The following actions are performed:
- GUI is set to Fullscreen
- Thumbnails are not distributed to avoid network traffic
- Preview of the outputs of the VPU is set to Pause
- frame rate of the GUI Screen (if turned on) is limited to 10fps
- more details see release notes
If the Show Mode is set permanently (via control channel in the master fixture) the user cannot turn on the GUI of the VPU and the internal screen shows "Show Mode locked"..
Accept Blind: (Only enabled if the 'FOH Features’ in the Options Dialog is enabled)
You can take or reject the 'Blind Preview’ from the desk by selecting the appropriate check buttons. If the 'Blind Preview is active, the button gets blue.

Channels: (Only enabled if 'Multi Preview’ tab is selected)
Toggle the Channel controls in the 'Multi Preview’.
Rest Windows:
Rests the window layout of the 'Multi Preview’ to the standard.
Store Alignment:
Stores the alignment of the window layout on the local VPU (not in the showfile).

See chapter:

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Topic: Status Bar

The status bar offers an overview about the system status:

. .
. . .
. Type of network: grandMA 1 or grandMA 2
. . .
. Connection state in network: Not connected, Master, Slave or Sniffer.*
. . .
. Name of the showfile
. . .
. Shows the status of the dongle
. . .
. .
. . .
. Used IP address for MA Net
. . .
. User of grandMA show rights: ‚Restricted’ or ‚Administrator’
. . .
. Shows the used fixture layer. You can switch the fixture layer via this drop down menu.
. . .
. Assign the VPU Camera (e.g. Camera 1) to an Output. This function is identical to the former “Softedge ID”.

* As described in: Connection

.

See chapter:

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Topic: Preview

This view offers a preview of the resulting output video.

If you enter the tab, MA VPU receives the commands from the desk and shows the resulting output but in opposite to the Fullscreen view the menus, the toolbar and the status bar are also active.

See chapter:

Go back to chapter:

Topic: Multi Preview

This View allows an overview of all layers, their effects and the resulting output:

The example above shows 2 layers with the resulting output picture for a single head output. If 'Dual Head’ is enabled via the menu entry 'File - Settings - Display’ the output for the second display is presented too.

. The size and position of the single windows can be changed via the left mouse button. You can reset or store the arrangement via the buttons in the toolbar: Reset Windows: Restets the window layout of the 'Multi Preview’ to the standard. Store Alignment: Stores the alignment of the window layout on the local VPU (not in the showfile)
. . .
. The content of each layer is shown in a small window. The controls below allow watching the effect values for each channel in the layer. The horizontal bar in each control indicates the setting from 0…100 %. Changing values are highlighted. Please note that these are no programmer values but all changes from the default values are indicated this way. You can toggle the controls with the 'Channels’ button in the toolbar:

See chapter:

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Topic: Content Editor

By selecting the 'Content Editor’ tab this view is activated.

In this view you can edit the content for VPU Layer and VPU Camera e.g. videos images and 3D objects:

VPU Layer: „I-Pool"; „3D-Objects and „Eff Type"

VPU Camera: „Images", „Eff Type" and „3D-Objects"

Content Redirection
If your content has moved to another location you can redirect the search folder e.g. from drive “D:” to drive “E:” The redirection is indicated by a button in the toolbar and can be switched on or off

See subchapter:

See chapter:

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Topic: Content: Image Pool (I-Pool)

MA VPU comes with a sample library containing images, gobos and video clips. This content is preinstalled on the VPUs and can be ordered from MA Lighting.

Similar to the magazine of a slide projector such a folder behaves like a slide magazine. Up to 255 folders can be accessed directly from the desk. The different images and videos of a folder correspond to the „Channel Sets" of the desk and can be accessed from there. To insert images and videos click with the right mouse button somewhere in the ‚I-Pool Folder" or ‚Channel Functions' field and navigate in the upcoming dialog to the folder where the images and videos are located. It is not recommended to use an external drivefor the content, we recommend to copy the files to the content drive D:. After the selection of the folder and confirming with „OK" it will take a while until the images are shown because MA VPU has to build a so-called thumbnail (little image) for all items. Therefore each file has to be opened and searched for a usable picture.

. . .
. Items can be edited, changed or deleted via the context menu of the right mouse button. Data of the items like size, framerate and length are shown in a grid. If an item is selected its preview is shown in the preview window at the lower left side of the screen. Multiple items can be selected if you hold down the 'Ctrl’ key while selecting items or use the mouse as a lasso.Hotkeys, 'Ctrl’ + x,c,v (Cut, Copy, Paste) and 'delete’ are allowed
. . .
. Video clips do have a video thumbnail showing the first frame of this clip. If the clip contains sound this is indicated by a yellow speaker icon. If the clip is selected you can see a preview in the left corner below.
. . .
. If a clip does not fulllfill the content specifications this will be indicated by a red blinking text and an exclamation mark and cannot be previewed.
. . .
. Sound only files like mp3 or wav are displayed with a speaker icon.
. . .
. Layer Reference: This allows any Layer to take the output of another layer as input. This saves performance because a video must not be decoded twice.Note: Only the video itself if feed into the other layer, not the changes in colour or effects etc.
. . .
. To assign a new folder to a ‚Channel Function? click with the left mouse button into a line.To assign a new folder to a ,Channel Function' click with the left mouse button into a line.
. . .
. A context dialog appears. After selecting the entry a browser window appears where you can navigate to the folder containing the videos. If the switch „Insert black.bmp" is selected a black image is inserted always at the first position.
. . .
. After the selection of the folder its name is taken as a name for the ‚Channel Function' as shown in this example ‚Test Images'. You can change the name via the context menu with the right mouse button
. Insert Dynamic Test Images This function generates 10 different Testimages related to the connected outputs ratio and inserts them in to the last slots.
. These images can be used to adjust the output geometry and colors. Note: To get the 1:1 pixel correct display of the test pattern make sure to use the @Native Object only!
. . .
Export and Import Function Blocks . .
. .

With this function it is easy to change Fixture Types of old shows without losing content information or manually inserting it again.

1. Export Function Blocks

2. Exchange Fixture Type

3. Import Function Block again

4. The show can go on!

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Topic: Content: Text Ticker

Text Ticker Elements can be inserted into free content slots. Do a right mouseclick into the 'Clip/Image’ column slot. The following dialog appears:

Screen Name: Name of the Channel Set in the Console
Choose Textfile…: Browse to a text file (*.txt) This text file is part of the Content Distribution triggered from the grandMA2 console if "Distribute Show Content" is selected. Be sure that it is available on all VPUs in the session in the same location as any other content.
Font: Choose the font types that are included
Fontsize: Choose the size of the displayed text

Already created Text Ticker items can be adjusted by using the option "edit" in the context menu. To Display the Text Ticker item on screen, simply select it via the IPool / Image Channel.

Four attributes allow the use of the text ticker
Compos Type: Choose how the Text Ticker is animated
Compos Speed: Choose how fast the animation is done
Compos P1: Choose how long the pause in the middle of the animation is
Compos P2: For Future Use (currently not implemented)
The animation can be edited via the grandMA2 command line (incl. import and export). The animations are based on keyframes. They can be adjusted or new frames can be added. They are located in the PixelMapperContainer/Videocompositioncontainer.

See subchapter:

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Topic: Content: 3D Objects

The tab ,3D-Objects' shows the projection objects of the layers.

In the simpliest case a layer contains a 2D plane object. This is a canvas where images or videos are shown like on a TV screen. But this screen mustn't be flat. You can use 3D boxes, cones or other 3 dimensional objects to render your images or videos.

The fileformat is DirectX with the file extension '.x' see chapter 12 Creation of customized 3D Objects.

. Items can be edited, changed or deleted via the context menu of the right mouse button. Data of the items like name and size are shown in a grid. To assign a new item insert a ‚Channel Set' via click with the right mouse button.
. . .

3D object definitions:

If you use objects with the extension ,@r' like ,Plane@r.x' the aspect ratio of the object fits automatically to the aspect ratio of the texture (Ratio of width / height e.g. 16/9). So we recommend using this object (Plane@r.x) for the easy projection of videos.

Objects with the extension ,@2D.x' are displayed as 2D Plane exact in that dimensions that are given by the used texture. This happens exactly as determined by the texture. Via the position parameter these objects can be moved. Rotation and scaling are blocked because the pixel precise displaying won?t work in that case. See example object PixelExact@2D.x.

@Native.x: pixelexact keeps image resolution. Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by image resolution!).

@Output.x: scales to full output resolution and ignores ratio. Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by output resolution!).

@OutputR.x: scales to full output resolution and keeps image ratio (Letterbox). Scaling, Rotation and Position Z not possible as this is a 2-dimesional object with defined size (defined by output resolution!).

.

See subchapter:

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See chapter:

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Topic: Content: Eff1 Type...Eff4 Type

The tabs 'Effect Type 1…...4'’ show the possible effect types for the layers (Video and Master):

The effect engine is based on the Direct3D standard. Effects are defined within .fx files. An effect file is a text file with an .fx extension. It defines how something is to be rendered. It includes state information along with vertex and shader declarations. The shader code is written in HLSL (High Level Shading Language).

The following example shows the assignment of a sepia effect the test image:

.
. . .

MA VPU comes with a default setup of effect files.

New effect files can be added to the ‚Channel Set? via the context menu in the „Effect Type? view with the right mouse button.

Examples:

Despite Ocean and Water Effect others only use 1 parameter (1 Encoder Wheel)

Water Par1 Circulation; Par2 Intensity; Par3 Speed
Ocean Par1 Amplitude; Par2 Wavecount x; Par3 Wavecount y

.

See also:

Topic: Warper

The Warper enables you to warp or straighten out the image output on a bended area, stretch, shrink and rotate selected parts of the image and cut out parts of the projection:

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Topic: File Browser

With the File Bowser you can import content from external hard drives or USB into the VPU or move content to drive D: or wherever by a simply drag & drop. You can delete and rename files or folders and create new folders.

Note: Known issue that you cannot drag and drop on Touch Screen without using mouse.

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Topic: Features Attributes and Functions

To explain the layer effect engine it is illustrative to imagine grandMA VPU as a model of a several movable cameras where every camera looks at a layer object like a 2D plane or a 3D cube.

In these examples an image may be a texture (picture), or a video.

Layer Features and Attributes Example
. . with values in % . .
. . . . .
Dimmer . Dimmer 50 % . Dimmer 100 %
. . . . .
Dimmer function. To facilitate fading between different layers the dimmer controls the transparency of an object. If the dimmer is 0 the object is transparent and the projection is invisible. If the dimmer is “full” the object is opaque and you can only see the front layer (front Z-position) . .
. . . . .
. . . . .
ColorMix (CM1; CM2; CM3) . Color (0,0,0) . Color(0,0,100)
. . . . .
Tint the output with the CMY(Cyan; Magenta; Yellow ) color mixer . .
. . . . .
. . . . .
SB+C (Saturation Brightness + Contrast) . SBC (50,50,50) . SBC(0,50,50)
. . . . .
Set Hue, Saturation and Brightness of a layer . .
. . . . .
. . . . .
Colorkey . . . Layer 2 Key R,G,B (100,0,0) Tol R,G,B (10,0,0)
. . . . .
. . Image Layer 1 . Image Layer 2
Set the transparency for the foreground object. For each RGB channel the value and tolerance can be set separately. . .
First select the color then set the tolerance. . . . Resulting Output Image
The switch 'Alpha’ decides if the pixel gets complete transparent or opaque in dependency to the color key. . . .
The switch 'Type’ decides if the calculation is done in the RGB (Red Green Blue) or HSB (Hue Saturation Brightness) model. . . . .
. . . . .
. . . . .
Colorboost (ColBoost-R; -G; -B) . ColBoost (50,50,50) . ColBoost (0,0,100)
. . . . .
Manipulate the intensity of red, green or blue color of the image seperately. . .
. . . . .
Borders . . . .
. . soft Borders . hard Borders
(Left Hard, Left Soft, Right Hard…Top Hard, Top Soft) Borders can be used for realizing PiP (picture in picture) applications. Softborder works with alpha channels so that the layer underneath can even shine through the top layer to merge the layers. For example first cut the layer to a smaller size (which is NOT scaling!) and then create a soft edge by using the soft parameter for the respective side of the layer. This makes the layer underneath shine through (see picture). Borders also can be changed via the special dialog in the desk: Therefore select the layer and press the button 'Special Dialog' at the desk. . . . .
. . . . .
VObj. (3D-Objects) . cross . sphere
. . . . .
Select an 2D or 3D object on which surface the image or video is shown . .
. . . . .
. . . . .
. . . . .
VObj (Transistion Type) . . . .
Single Layer Transistion Note: (grandMA 2 only) . . . .
Select a fade effect between images on the layer. . .
. . . . .
VObj (Transistion Time) . Note: If the value is set to '0’ the cuetime is taken! . The transistion time can be set from 0….3600 seconds
. . . . .
. . . . .
VObj. I-Pool . Pool ‚Standard’ selected . Pool ‚Video Test2’ selected
. . . . .
Selection of the 'I-Pool’. One ‚Pool’ can contain up to 255 images or videos . .
. . . . .
. . . . .
VObj. Images . Image 1 . Image 2
. . . . .
Choose the image or video from the selected 'Pool’ . .
. . . . .
. . . . .
VObj Output . . . .
. . . . .
Choose output for the layer e.g. the layer 1 is only visible on output 1 . . . .
. . . . .
. . . . .
VPos (X; Y; Z ; Scale) . X= 50%; Y=50%; Z=50% . X=25%; Y=25%; Z=25%
Scale modifies the range of X ;Y ;Z . . . .
Positioning of the projection object in X; Y; Z - direction . .
. . . . .
. . . . .
VRot (X; Y; Z) . X=40%; Y=60%; Z=50% . X=40%; Y=40%; Z=40%
. . . . .
Rotate the projection object around the X; Y; and Z-axis . .
. . . . .
. . . . .
VPos <> (X; Y;Z) . X=50%; Y=50%; Z=50% . X= 60%; Y=60%; Z=50%
. . . . .
Animate continuous moving of the projection object in X; Y and Z - direction . .
. . . . .
. . . . .
VRot<> (X; Y;Z) . X= 50%; Y=50%; Z=50% . X= 50%; Y=50%; Z=60%
. . . . .
Animate continuous rotation of the object around the X; Y and Z - axis . .
. . . . .
. . . . .
VScale (X; Y; Z) . X= 50%; Y=50%; Z=50% . X= 50%; Y=30%; Z=50%
. . . . .
Scale the dimensions of the object in X; Y ;Z direction . .
. . . . .
. . . . .
VImg (Split X; Split Y) . Split X 0; Split Y 0 . Split X 2; Split Y 2
. . . . .
Split the image or video in X and Y . .
. . . . .
. . . . .
VImg (Offset X; Offset Y) . Offset X=0; Offset Y=0 . Offset X=50%; Offset Y=0%
. . . . .
Offset of the image or video . .
. . . . .
. . . . .
VImg<> (x; Y) . X= 50%; Y=50%;Z=50% . X= 60%; y=50%;Z=50%
. . . . .
Animate continuous scrolling of the image or video on the object . .
. . . . .
. . . . .
VPlayer (Playmode Speed; Begin; End; Index) . Frame 100 . Frame 200
(Only for videos) . . . .
Frame Index: Select a single frame with the Index channel Play: Starts the Video once forward from the beginning to the end Stop: Stops immediately Pause: Pauses Resume: Continues after Pause (even with the Looping) Play Index: Plays the video from the indexes frame which has to be set first . .
Loop: Starts the video endless looped forward from the beginning . . .
Loop Index: Loops around the frames index which has to be set first . . .
Play Ignore Dimmer;Loop Ignore Dimmer; Loop Index Ignore Dimmer; Play Index Ignore Dimmer; Pause Ignore Dimmer; These modes start/pause the video and keep on playing reguardless if the dimmer is on or zero . . . .
. . . . .
VPlayer (Speed) modify the playback speed . . . .
VPlayer (Begin) Set an inpoint . . . .
VPlayer (End) Set an outpoint . . . .
VPlayer (Index) Select a frame index . . . .
. . . . .
. . . . .
VEffect 1…...4 (Eff Type; Eff part) . Eff Type = 0 . Eff Type = Sepia
. . . . .
Several effects based on the Direct3D standard can be selected. Effects are defined within .fx files as described in 7.7.3 Content: Eff1 Type…Eff4 Type. . .
. . . . .
Sound (Volume) . SndVol = 0% . SndVol = 100%
. . . . .
Control the sound output for video files with a soundtrack . Sound is off . Sound is on
. . . . .
. . . . .
Master Features and Attributes Example Fullscreen View
. . . . .
. . Beam . .
. . . . .
Iris (Iris) . Iris = 10 % . Iris = 80 %
. . . . .
Open or close the Iris . .
. . . . .
. . . . .
. . Control . .
. . . . .
Control (CTRL) . . . .
The Control channel of the Master Layer is used to switch to the Fullscreen View or to shut down the VPU via the desk. These functions are available as buttons in the Smart View: - No Operation: --- - Shutdown: Shutdown PC - Restart: Restart PC - Fullscreen: Fullscreen Mode - Windowed: Windowed Mode - Sniffer Mode: Sniffer mode - Slave Mode: Slave Mode - Enter PM: Start Pixel Mapper - Leave PM: Leave Pixel Mapper - Clear cache . .
. . . . .
. . . . .
. . Shapers . .
. . . . .
Shaper (1A; 1B; 2A; 2B; 3A; 3B; 4A; 4B) . 1A=0; 1B=0; 2A=0; 2B=0; 3A=0; 3B=0; 4A=0; 4B=0 % . 1A=30; 1B=0; 2A=30; 2B=0; 3A=30; 3B=0; 4A=30; 4B=0 %
. . . . .
With the beam shapers the resulting image can be masked variable with four shapers each with 2 channels A and B. With the Blade switch shapers can be switched on or off. . .
. . . . .
. . . . .
. . Video . .
. . . . .
VObj (Image) . Image = no Image . Image = Circle
. . . . .
Select the image for the iris mask . .

*As described in Eff1 Type…Eff4 Type

Note: Camera effects manipulate the complete output signal:

Camera Features and Attributes Example with values in %
. . . . .
. . Color . .
. . . . .
SB+C (Saturation Brightness + Contrast) . SBC (50,50,50) . .
. . . . .
Set Hue, Saturation and Brightness of a layer . .
. . . . .
. . . . .
Colorboost (ColBoost-R; -G; -B) . ColBoost (50,50,50) . ColBoost (0,0,100)
. . . . .
Manipulate the intensity of red, green or blue color of the image seperately. . .
. . . . .
. . . . .
. . Beam . .
. . . . .
Iris (Iris) . Iris = 10 % . Iris = 80 %
. . . . .
Open or close the Iris . .
. . . . .
. . . . .
. . Shapers . .
. . . . .
Shaper1 (1A; 1B; 2A; 2B; 3A; 3B; 4A; 4B) . 1A=0; 1B=0; 2A=0; 2B=0; 3A=0; 3B=0; 4A=0; 4B=0 % . 1A=30; 1B=0; 2A=30; 2B=0; 3A=30; 3B=0; 4A=30; 4B=0 %
. . . . .
With the beam shapers the resulting image can be masked variable with four shapers each with 2 channels A and B. With the Blade switch shapers can be switched on or off. . .
. . . . .
. . . . .
. . Video . .
. . . . .
VObj (Images) . Image = no Image . Image = Circle
. . . . .
Select the omage for the iris mask . .
. . . . .
. . . . .
VScale (X; Y; Z; All) . X= 50%; Y=50%; Z=50% . X= 50%; Y=30%; Z=50%
. . . . .
Scale the dimensions of the object in X; Y ;Z direction . .
. . . . .
. . . . .
VImg (Split X; Y Offset X; Y) . Split X 0; Split Y 0 . Split X 2; Split Y 2
. . . . .
Split the image in X and Y. Split offset of the image. . . .
. . . . .
This offset can be understood as the Point of View (PoV). By using this function the perspective doesn´t change. Try this with the cube and you will clearly see the difference! . . .
. . . . .
. . . . .
VCamPos (X; Y; Z) . X=50%;Y=50%;Z=50% . X=46%;Y=52%;Z=54%
. . . . .
All layer views are mixed up to one view for the main cameras whose images are send to the physical outputs. These imaginary cameras can be moved to show only parts of the whole image. So several applications can be connected together to project a huge image. If the camera position moves the perspective changes: Take a cube, rotate it a bit and then move the camera. You can see that the perspective changes - you can see that the „world´s“center is still the centre of your monitor. . .
. . . . .
. . . . .
VEffect 1…...4 (Eff Type; Eff part) . Eff Type = 0 . Eff Type = Sepia
. . . . .
Several effects based on the Direct3D standard can be selected. Effects are defined within .fx files as described in 7.7.3 Content: Eff1 Type…Eff4 Type. . .
. . . . .
. . . . .
3D Key (PosX;Y;Z Rot X;Y;Z Scale X;Y;Z; All) . . . .
. . . . .
Select a 3D object for the camera. This is useful to manipulate the complete output e.g. for projecting on a cyclorama or display all layers on a sphere. . . . .
. . . . .
. . . . .
Keystone (1A,; 1B; 2A; 2B; 3A; 3B; 4A; 4B) . 1A=0; 1B=0; 2A=0; 2B=0; 3A=0; 3B=0; 4A=0; 4B=0 % . 1A=0; 1B=0; 2A=0; 2B=30; 3A=0; 3B=0; 4A=0; 4B=30 %
. . . . .
All layer views are mixed up to one view for the main camera. Each edge of this view can be moved towards the opposite edge to generate a keystone effect. . .
. . . . .
. . . . .
Keystone Corr. (X - Corr.; Y - Corr.) . X Corr. = 0 %; Y Corr. = 0 % . X Corr. = 75 %; Y Corr. = 0 %
. . . . .
If a picture is projected distorted on a surface, a perspective correction is necessary to distribute the content on the surface correctly. Therefore the distribution of the picture content can be manipulated in X- and Y-direction. . .
. . . . .
. . . . .
Softedge (1A,; 1B; 2A; 2B; 3A; 3B; 4A; 4B) . 1A=0; 1B=0; 2A=0; 2B=0; 3A=0; 3B=0; 4A=0; 4B=0 % . 1A=0; 1B=0; 2A=50; 2B=0; 3A=0; 3B=0; 4A=0; 4B=0 %
. . . . .
If several projectors should show one common image, the borders must be cross faded. For every border one channel for the position and one channel for the dispensation of the black wedge exist. This example shows a soft edging for the left border of the image. . .
. . . . .
. . . . .
Splitscreen (Offset X; Offset Y) . . . .
. . . . .
Changing the X or Y offset doesn't change the point of view. Camera axis stays on the object axis. This is different from VCamPos. . . . .
. . . . .
. . . . .

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Topic: Order of Effect Execution

Effects are executed in the following range (top-down):

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Topic: Softedging

Softedging or Soft Edge Blending is a technique to split a complete picture into several smaller tiles. Therefore the margins of the flanking edges overlap. Inside the overlapping range both images show the same content, but with decreasing brightness to the boarders. The MA VPU supports this technique for videos and images. This is realized via four controllable grayscales (gray wedges) at the borders of the image. Position and distribution of the grayscale are controlled by the grandMA desk with each two channels:

Left Tile . . Right Tile
. .
. . . .
Projector 1 . . Projector 2
Softedge controlling of the left image with Shaper 14A ;14B . . Softedge controlling of the right image with Shaper 12A; 12B
. . . .
Projection of the complete Image . . .
. . . .
. . .

The following example shows the functionality of the Softedge control channels:

. . . . .
Out Layer Softedge . Out Layer Softedge . Out Layer Softedge
Shaper 12A = 0 % . Shaper 12A = 100 % . Shaper 12A = 100 %
Shaper 12B = 0% . Shaper 12B = 0% . Shaper 12B = 50%
. .
. . . . .

Note:

On the desk you can use the special dialog to edit the values for the softedge values.

Select the camera and the special dialog button is enabled:

All values can be entered in a graphical way with a preview in this special dialog:

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Topic: Keystoning

If a projector is parallel to the screen, the image is a right-angled plane.

If the projector is shifted horizontally or vertically the right-angled projection gets trapezoid.

This effect is called Keystoning.

. Distorted Projection
Original Image . (tilt upward)
.

This effect can be minimized by using the Keystone Correction.

Keystone Correction recalculates the image that it is shown right-angled independent of the position of the projector. Therefore the pixels must be compressed and the image is made smaller.

Pay attention, the Keystone Correction always causes a compression of the projected image. This causes a loss of quality of your projection.

This correction is done in Camera Output Fixture:

. . For every edge of the image 1…4 there exists two control channels (Keystone 1A-1B…Keystone 4A-4B). With these channels the edges can be moved in horizontal and vertical direction: Channels Keystone. X and Y are for the distribution of the picture content in X and Y direction.
. . . .
. . The resulting output image for this distorted Keystone Layer looks like the image beside.
. . . .

Note:

On the desk you can use the special dialog to edit the values for the keystone values.

Select the camera and the special dialog button is enabled:

All values can be entered in a graphical way with a preview in this special dialog:

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Topic: Pixelmapper

The Pixel Mapper allows the presentation of the video output to a DMX matrix. DMX data is sent directly from the MA VPU PC via Ethernet using the Artnet, sACN or MA-Net2 protocol.

The MA VPU uses the library of the grandMA2 console and will automatically copy patch, position, and fixture type into the VPU. If needed, changes of these values are automatically copied into the VPU as well. So if the positions are setup in the grandMA2 Stage View, the setup of the Pixel Mapper can be linked to grandMA2 console.

LED Panels are defined similar to dimmer or multi function spots via fixture types in the desk fixture library. The following example shows a test image mapped on a 20 x 20 LED wall:

.
Test image original . Mapping on a 20 x 20 LED Wall

Note: The output of the Pixelmapper can be routed as a virtual input of a layer:

Example: Input of this Pixelmapper output is Camera 1. This 'virtual input’ can be used as input for any desired layer.
. .

Switch to the Pixelmapper mode via the menu: 'Mode - Pixelmapper’ or touchscreen 'Setup - Pixelmapper’. (Touch Screen: Setup - Pixelmapper)

After the activation of the Pixelmapper an extra tabbed window 'Pixelmapper Editor’ appears. The general output of MA VPU is now done via Ethernet Artnet, sACN or MA-Net2 instead of the graphic card of the PC.

. .

See subchapter:

Topic: VPU - Pixelmapper Graphical View

This view presents the graphical LED wall arrangement and allows a comfortable editing and controlling of the used panels:

See chapter:

Topic: Pixelmapper Toolbar

Center . . Shows the center of the Pixel Mapper Editor
. . . .
Zoom to fit . . Zooms the Editor automatically so that all panels are visible.
. . . .
Select^S . . If this button is selected, single LED fixtures can be selected to arrange them inside the LED wall or show their attributes via a right mouse click.
. . .
Move ^M . . Move selected panel via keyboard
. . . .
Zoom ^Z . . Zoom the render window to fit. | Zoom in with the right mouse button | Zoom out with shift + right mouse button
. . .
Delete . . Delete the selected LED panel.
. . . .
Undo . . Undo the last action
. . . .
Prev . . Select the previous panel
. . . .
Next . . Select the next panel
. . . .
Highlight . . Highlight the selected panel output to white (RGB 255,255,255). Attention: The real Artnet output channels are highlighted, so it is not recommended if you are on air

See chapter:

Go back to chapter:

Topic: Pixelmapper Editor

Library
. Library: In the library tab on the left side you can now select each Fixture Layer of the Setup that contains Fixtures you want to use. Select these Fixtures and use the "Add to Output" button. A pop-up will ask, which axis is used: any combination can be done and each axis can be inverted. This is used to "transfer" the position from the 3D Stage View Environment into the 2D footprint in the VPU. This process is comparable to the option "take Camera" in the Layout View, but with fixed positions..
. . .
Area / Output . Area/Output: The general output of MA VPU is done now via the Ethernet protocol Artnet instead of the graphic card of the PC. Therefore the physical dimensions of the LED matrix (Area) and the number of pixels (Output) can be set: The general output of MA VPU is done now via the Ethernet protocol Artnet instead of the graphic card of the PC. Therefore the physical dimensions of the LED matrix (Area) and the number of pixels (Output) can be set:
. Areas: Here the physical width and height of the LED matrix is determined. This must not be conform to the whole size of the LED Panels. So e.g. only sub ranges of the general view of the LED Panels can be set. The units are set via the dialog of the menu entry, Options - Pixelmapper’ The area is definend in n * m cm. Outputs: Mapping of the whole output to the Artnet output range. The output range is defined in n x m pixel.
. Virtual Output: The output of the Pixelmapper can be mapped as a virtual input of a layer. In this case the Render IP is suppressed. Render IP: IP where the physical output is send to. Camera Idx: Index of the camera used for this output. - Delay: To each graphic output or pixelmapper output a delay of 0...15 frames can be assigned. The value accords to the refresh rate of the graphic output (not of the video clip). For each area of the pixelmapper a delay from up to 8/30 Seconds can be set (refresh rate for DMX signal is 30/s). The delay also can be defined via the desk setting (Setup - MA Network Configuration - Tab VPU - Edit - Display) Protocol:Choose between ArtNET - or sACN protocol. sACN is comparable to ArtNET but allows the multicast option to reduce network traffic. (American National Standard E1.31.2009)
. .
. Example: The physical dimensions of the source picture must not confirm to the whole size of the Panels. The LED Panels can display, for example only a sub range of the whole output. In this example the area size is 1,25m x 1,0 m with 25 x 20 pixel. There are only 16 panels used (5 x 5 LEDs). The middle stripe is not equipped with LED Panels and is not used.

Start Universe Art-Net and sACN:

To each output of the Pixelmapper a start universe can be assigned for Art-Net or sACN. This function is necessary to adress control data via Art-Net or sACN independent from their patch addresses:

sACN:

If the start universe is not changed by the operator data will be sent as patched in the desk. If a start universe is defined here, the lowest patched universe of the corresponding Pixelmapper output will be used. Other patched universes gear to this start universe. Example: 4 LED panels are patched to universe 11, 12, 13 and 20 and the sACN start universe is set in VPU1 to 1. Then control data are sent on universe 1,2,3, and 10. The user can choose a start universe (as defined in sACN specs.) between 1 and 63999. If the user sets the "Original" button DMX data will be send again as patched in the desk.

Art-Net:

Same principle with Artnet. In this case with Art-Net specific entries of the start universe. If the user sets the "Original" button DMX data will be send again as patched in the desk.Static

Options . .
. Options:Send Artnet : Enable sending data sending to the Artnet IP that is selected in the dropdown field. Grid: Displays a grid with n lines in X and Y direction where you can align the panels. A right click in the graphical view displays the option 'Dock on Grid’ to automatically dock all panels on the grid. Panel Outlines: Marks the panel borders. LED Outlines: Marks the LED borders. DMX Addresses: Show the universe + DMX start addresses of each panel. Name: Display the fixture name of each panel. LEDs: Preview content for each LED. Background: If the part of the output area is not equipped with a panel, the background image is indicated transparent. Select the transparency.
Statistic . .
. Statistic: This tab offers information about the used universes, DMX channels and the performance.
. . .
. . .
. . .

See chapter:

Go back to chapter:

Topic: VPU - Pixelmapper Grid View

Via the tab 'Grid View’ you can switch to the Grid View of the Pixel Mapper:

This view offers an overview about all used LED panels. All values can be edited directly in the grid. Selected panels are displayed bold. Patch collisions are indicated and marked red.

You can use common functions like:

Multiselection: select first row while pressing <Shift> and select last row (still hold <Shift>)--> all rows inbetween are selected. Select or deselect several rows by pressing Ctrl. Press F2 for editing a value and all selected values will take over the new value. Selecting multiple values can also be done by using the rubberband, means to lasso a certain area. The edit control (to type in the value) directly opens after relaesing the mouse when selection is done. Holding <Ctrl> while lassoing (selecting) values allows toggling the selection. The selection of several rows (multiselection) is indicated as shown in the graphis below. All green highlighted values will take over the new value.

Export- Import to Excel: You can Export or Import the panels to an Excel (.csv) file via the context menu

Copy & Paste from an Excel Sheet: Note: you can only do this on a Media PC or on a external PC running the VPU Software. If you want to use the functionality in combination with a VPU, this external PC has to be in a session with the VPU or the same showfile that you just edited. It has to be uploaded to the VPU afterwards. Create an Excel sheet or Tab separated .txt file that fits the options in the VPU change all cells to the desired values:

Copy these settings to the clipboard by pressing CTRL + C (only values shall be selected, not the headline, numerical values comma or Tab separated, so e.g. only values like “2,3” are valid. Open the VPU software; go to the grid view in the pixel mapper mode. Select the row, where you want to insert new values:

Right click into the grid view and select “Paste”. The result looks like this:

You cannot change the index or the Paneltype. If you select e.g. only Universe and Address in the Excel Sheet (and copy that into the clibboard), then set the marker in the cell from where you want to change the values and you paste this information into the VPU software, only these values will be overwritten. So selected copy paste is possible as well.

Note: If no real keyboard is connected you can use the on screen keyboard to enter values into the grid. Therefore do a right mouseclick into the grid

Topic: Console - VPU Pixelmapper View

The VPU Pixelmapper can be configured in the grandMA2 desk too.

A visual representation of the Pixel Mapper editor of the VPU is implemented in the grandMA2 console:

Create a new window in Other / VPU Pixel Mapper View. This window looks very similar to the window in the VPU. Only the library tab is missing. To work with this window, you can do the following: Areas and Outputs can be created, deleted, and edited as known from the VPU. To store fixtures and channels into an existing Pixel Mapper Output, select them, press Store and click into the area of your chosen output. If fixtures or channels have been selected, you can also use "store PM 1.2 /axis=+X+Z " to store into Area 1, Output 2 with the Axis +X +Z. All parameters of each Pixel Mapper Area / Output can be controlled by the command line, too. Use "cd PM" to get to the Pixel Mapper containers in the root. Pixel Mapper setups can also be copied or deleted. The can also be merged via command-line. E.g. copy PM 1.1 at 1.2 /merge.

The following example shows 10 LED Tiles arranged on a 1 x 1 meter square:

After the Fixtures have been inserted into the Pixel Mapper, they can be selected by a rubber-band, moved and rotated, just as in the VPU Pixel Mapper editor. Use the top-line buttons select / move to change mouse behavior. To allow editing, activate the Setup button in the headline of the window. Also the Encoder Bar can be used to change these values.

The Grid View shows the numerical representation of the mapped fixtures:

The grid mode shows all the options of each panel (the abstraction of fixtures and channels in the Pixel Mapper Editor) in a tabular view. Values can also be edited here, too. To send the data via MA-Net2, select the protocol in the options of the Output and enable the Pixel Mapper Main Render flag. A maximum of 256 universes can be send, and all 3 protocols share the same amount.

Note:

So e.g. you can send 200 universes of MA-Net2, 20 Universes Art-Net and 36 Universes sACN. MA-Net2 is put out on Ethernet1, sACN and Art-Net are put out on Ethernet 2(on a VPU). To send the Pixel Mapper data back into the console, no additional Ethernet Cable is required.

See chapter:

Topic: Creation of customized 3D Objects

3D objects can be created with 3D CAD programs. Please note, that the amount of polygons affects the performance because for each polygon the projection has to be calculated. The lower the number of polygons the better is the frame rate.

MA VPU supports the following formats for 3D objects:

Note the following regulations:

The following example shows the creation of a cylinder with the 'Cinema 4D’ (Copyright by MAXON Computer GmbH) software.

. . .
. Insert an object of type 'Cylinder’
. . .
. Set the orientation to 'Y+’. For a correct visualization in MA VPU Z is the depth, Y the vertical and X the horizontal axis
. . .
. Make the object editable
. . .
. Select not used polygons…
. . .
. and delete them
. . .
. Set the visibility of normal on.
. . .
. Copy the object…
. . .
. And reverse the normals of the copy.
. . .
. Select both cylinder objects and connect them to one new cylinder.
. . .
. The old cylinder objects can be deleted.
. . .
. Now you can see two objects with normals in both directions
. . .
. Check the orientation of the resulting object.
. . .
. Insert a new material for the texturing.
. . .
. Assign an image to the texture and the material to the object.
. . .
. Adjust the texture mapping parameter.
. . .
. Assign the UV coordinates for the texture mapping.
. . .
. Export the object to Direct 3D format. Objects created in this way can be added to the ‚Channel Set’ via the context menu in the '3D Objects’ view with the right mouse button.
. . .
. Note: At the export-options of newer releases of Cinema4D, you need to switch off “Save Templates” in order to make the 3D-object visible at the VPU
. . .

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Topic: Content Specifications

VPU content should require to the following specifications.

To convert video content into MPEG2 see subchapter: Rovi TotalCode Studio for converting your content into MPEG2

To convert video content into Hap see subchapter: VPU Hap Converter

Video Content requirements Format 'MPEG'

. Video .
. . .
Video Format . .
. . .
Video Codec . MPEG-2
. . .
Bit Rate . Constant Bit Rate (CBR) 10 - 30 Mbps (Mega bit per Second), Variable Bit Rate (VBR) (1)
. . .
Framerate . 24 fps, 25 fps, 29,97 fps, 30 fps, 50 fps, 60 fps (2)
. . .
GOP-STRUCTURE (Group of Pictures) . GOP 12, I-Frame only (3)
. . .
Container Format . Program Stream (with Sound) or Elementary Stream (without Sound)
. . .
Audio Stream . LPCM (uncompressed, 48 kHz, 16 Bit) or MPEG1 Layer2 (48 kHz, 384 kbps)
. . .
Color Space / Chroma Format . 4:2:0
. . .
File Extension Video . .mpg, .mpeg, .m2v, .mvp (4)
. . .
Pixel Aspect Ratio . 1:1
. . .

(1) Please note that VBR is also possible but prevents frame-exact Playback from first to last frame. We strongly recommend CBR. Please also note that the Bit rate heavily depends on the resolution of your video clip and on the content itself (e.g. lots of signal changes) !!! Using variable bit rate (VBR) causes loop problems, so please use constant bit rate (CBR).!!!

(2) Please note that Framerates above 30 fps are extremely resource-consuming and will increase the performance. Use these high framerates only for specific reason.

(3)GOP 12 is possible for simple Playback without jumping within the Frames (Indexing). The more B- and P-Frames are used the higher the compression, the smaller the file size. I-Frames only is also possible but increases the data rate.

(4) Files with a leading "._" e.g. "._test.mpeg" are ignored by the VPU software because these files are created by the MAC OSX operating system.

General notes:

Program Stream => contains Video and Audio files, typical file extension. mpg

Elementary Stream => contains Video or Audio files, file extension .mpv for video data and.mpa for audio data.

File names must not exceed 63 characters.

Please keep in mind: Aggressive compression (reducing the bit rate) causes loss of quality. The less signal changes and information the video sequence contains, the more you mightgo down with the bit rate without necessarily having visible artefacts. Compression artefacts: Loss of edge clarity, Tone fuzziness, Blocking / contouring artefacts

. . Recommended Bit Rates . . . .
. . . . . . .
Resolution . 4:3 . 16:9 . Bit rate
. . . . . . .
PAL . 720x576 . . . 10-20 Mbps
. . . . . . .
NTSC . 720x480 . . . 10-20 Mbps
. . . . . . .
VGA . 640x480 . . . 10-20 Mbps
. . . . . . .
SVGA . 800x600 . . . 10-20 Mbps
. . . . . . .
XGA . 1024x768 . . . 15-20 Mbps
. . . . . . .
HD 720p . . . 1280x720 . 15-20 Mbps
. . . . . . .
HD 1080p . . . 1920x1080 . 20-30 Mbps
. . . . . . .

Note:

About MPEG-2

MPEG stands for “Moving Pictures Expert Group” who created a couple of international standards. One important one is the MPEG-1/2 (ISO/IEC 13818-part x) standard which will be used for the MA VPU. As opposed to MPEG4 this standard keeps a good balance between file size and calculation power that is needed to decode the video information.

The MPEG2 standard allows a couple of settings which will highly influence the quality of the picture and the way the VPU handles this data. They are defined to be able to run several resolutions like full HD for example. That influences also the bit rate which can vary from approx. 3 to over 80 Mbit/s.

The higher the bit rates the more workload for the CPU, RAM and so on. Because of that MA Lighting choose settings that form a good compromise between bit rate and resulting framerate.

To gain safe and proper performance with the VPU, we strongly encourage encoding any content as described here.

Nonlinear Video Editing Systems and Compositing Tools such as Avid Composer / Adobe Premiere Pro / Adobe After Effects / Final Cut Pro do also feature high quality MPEG2 encoding tools that are very versatile and produce MPEG2 conform content.

However: you have to test this content with the VPU for correct and stable performance before doing a production with this content.

If you do not know the origin and quality of the MPEG2 encodings of your content, we strongly encourage you to re-encode the complete material even if you are afraid of slightly visible artefacts.

If you want to gain the best quality, use un-encoded raw video and audio material as the source.

Since Main Concept Reference can be downloaded for free to do test encodings (watermark is inserted into the video and audio is cut off after 30 seconds in the trial version), you can also use that tool to check your content by re-encoding it in case of problems related to content issues.

Video codecs other than MPEG2 are not installed on a VPU and not supported by MA Lighting. Former grandMA video dongle users that install the VPU software on their system should use a clean system and not install any other codec than the MPEG2 Decoder Pack.

You cannot gain high performance of parallel video stream decoding with guaranteed performance with not conforming and correct encoded content.

Images
Image Format . FILE EXTENSION
. . .
Bitmap . .BMP
. . .
Portable Network Graphics . .PNG
. . .
Graphics Interchange Format . .GIF
. . .
Joint Photographic Experts Group . .JPEG, .JPG, .TGA
. . .

Uncompressed images have to be in RGB 24bit/ 32bit colourspace. CMY is not supported.We recommend 32 Bit .png for Alpha Channel support. max. 8192 x 8192 resolution for still images.

Audio
Audio Format . File Extension
16Bit 44,1kHz / 48kHz Stereo PCM . .WAV
. . .
32-320kbps 44,1kHz / 48kHz MPEG1 Layer 3 (MP3) Stereo . .MP3
. . .

3D Objects
3D Object Format . File Extension
. . .
DirectX . .X
. . .

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Reference:

Syntax

Topic: Rovi Total CodeStudio for converting your content into MPEG2

To convert your content (e.g. *.avi or *.mov) into the MA VPU conform MPEG2 format, we recommend to use the Rovi TotalCode Studio transcoding tool.

The free demo version of the application can be downloaded at the Rovi homepage: http://www.rovicorp.com

The demo version is fully functional, though it adds a watermark to processed video (without harming your source material). Moreover, it has an AAC Audio encoding limitation of 30 seconds. Then audio output is cut. When you are interested in obtaining the full version, you have to contact Rovi to obtain a license for the software. Unlike the previous version of the software, Main Concept Reference, you can only buy the complete version. The purchase of single codecs is not supported any more. The documentation of Rovi TotalCode Studio is included in the demo version. Press F1 on you Keyboard to open it. An Adobe PDF Reader has to be installed.

A Preset File created by MA Lighting is available in the download section for the Rovi TotalCode Studio software, that does cover the most impotant applications. It is labelled "“MA_VPU_Rovi_TotalCode_Studio_Presets_V*.mps”". Please note that this is not pre-installed on the VPU.

How to use Presets in Rovi TotalCode Studio:

MA Lighting provides the most imortant presets to convert video and audio content in Rovi TotalCode Studio. These presets cover the most important applications. The next passage will cover how to import and use these presets. If the presets do not cover the needed purpose, the user can load and adjust the settings. These settings also regard to explanations in the Chapter Content Specifications.

The preset files are can be categorized in Program Stream (Video and Sound are within the encoded file) and Elementary Stream (only Video is encoded). So each preset has a _PS (Program Stream) or _ES ending.

The following Resolutions are selectable from the list:

FramerateResolution [Pixel]PAL25fps720x576NTSC29.97fps720x480VGA 25 / 30fps640x480SVGA25 / 30 fps800x600XGA25 / 30 fps1024x768HD720p25 / 30 fps1280x720HD1080p25 / 30 fps1920x1080

Description Framerate Resolution [Pixel]
PAL . 25 fps . 720x576
. . . . .
NTSC . 29.97 fps . 720x480
. . . . .
VGA . 25/30 fps . 640x480
. . . . .
SVGA . 25/30 fps . 800x600
. . . . .
XGA . 25/30 fps . 1024x768
. . . . .
HD720p . 25/30 fps . 1280x720
. . . . .
HD1080p . 25/30 fps . 1920x1080
. . . . .

E.g. selecting the preset „MA_VPU_XGA_30fps_15MBits_PS“ means: .
Resolution XGA: 800x600 Pixel .
Frame Rate: 30fps progressive .
Bitrate: 15 Mega Bit per Second .
Stream Type: Program Stream .

Use of the MA Presets in Rovi TotalCode Studio:

1. Start Rovi TotalCode Studio

2. Click on Tools / Preset Manager or Press F6 on your keyboard

3. Import the file „MA_VPU_Rovi_TotalCode_Studio_Presets_V_2_5"

4. All presets are now listed in the Preset Manager

5. Open Media, load the video file you want to transcode from your hard drive

6. Drag the File Container of that file in the lower (output) part to assign it the encoder

7. Select the corresponding Preset that fits the original file properties

8. Check if the settings are coresponding to your input format and that they match your wanted output format. If necessarry adjust the resolution or framerate

9. Set name and location of the Output File (transcoded clip)

10. Start Transcoding by pressing the Play button

Rovi Totalcode Studio does allow several methods to automatically encode videos. This will be the batch converter and the watch folder. We will now go deeper into the batch converter. The watch folder is explained in the Tocalcode Studio manual.

Batch conversion in Roi Total Code

1. If you have already imported and assigned a video to be transcoded as described before, you can add this job to a queue. Simply press the „add to batch job list“ button

2. If needed, entries in the batch list can be selected and edited again in the main window of the application by using a right click on the entry and then selecting „Edit Settings "

3. When all settings are adjusted, use the function „Update Job“ in the Batch Window to update the batch list entry

4. When all files are set into the batch list, press the „Start“ button to activate the process

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Topic: Content: Hap Content Converter

. . .
. The upper part describes the settings of the Hap converter
Workflow is described below:

1. Browse to the source directory

2. Select the files to be converted to Hap codec in the lower part. (Multiselection is possible)

3. Import Function Block again

4. Press 'Start conversion' button

Button Description
If new content is added it always will be converted into Hap codec.
Compress the Hap format internal with dynamic bitrate. If Compress is 'off' you get a better performance but larger files.
The source files will be deletet after the successfully conversion into Hap format.
Overwrites an already existing item.
Select the codec type: - Auto always converts MPEG to Hap 1 - Hap 1 offers the lowest data rates for playing back the most clips at a time -Hap Alpha is similar to Hap with support for transparency - Hap Q offers improved image quality at a higher data rate
You can change the resolution of the converted video. To keep the aspect ratio select the 'Keep Ratio' button and enter either the width or height. Note: Be aware that if you have changed the resolution the original cannot be restored!
By pressing this button the selected files are copied into the Jobque and the conversion process starts.
. .
. .

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Topic: Hap Content Specifications

HAP Content Specs

With the SW version 3.2.2.3 the MA VPU supports two different codecs.

In addition to the existing MPEG2 from Main Concept the MA VPU also supports the Hap codec.

Specifications for the usage of Hap content and Hap converter inside the MA VPU are stated in this document.

Note:File names must not exceed 63 characters.

Hap1: Good quality, higher compression, smaller files, higher CPU load (but less compared to MPEG-2), less hard disk load

HapQ: Best quality, lower compression, larger files, less CPU load, higher hard disk load

HapAlpha: Hap1 with support of Alpha channel

Hap for Direct Show Codec:

Available for Windows only Creates a Hap video file inside an avi-container.

We strongly recommend to use the Hap for Direct Show Codec Version 1.0.10. Video files created with other versions of the Hap for Direct Show Codec may not be played back.

Supported formats: Hap1, HapQ, HapAlpha

Frame rate: 24 fps, 25fps, 29.97 fps, 30fps, 50 fps, 60 fps (2)

Bit rate: Variable Bit Rate (VBR) (3)

Maximum resolution: depends on the MA VPU Hardware - the maximum resolution is 7680 x 4320 when using a MA VPU MK2 (5)

File extension video: .avi Pixel aspect ratio: 1:1

Hap for Quicktime Codec:

Available for OSX and Windows

Creates a Hap video file inside a mov-container (1)

We strongly recommend to use the Hap for Quicktime Codec Version 8.

Video files created with other versions of the Hap for Quicktime Codec may not be played back.

Supported formats: Hap1, HapQ, HapAlpha

Frame rate: 24 fps, 25fps, 29.97 fps, 30fps, 50 fps, 60 fps (2)

Bit rate: Variable Bit Rate (VBR) (3)

Maximum resolution: 3840 x 2160 (4)(5)

File extension video: .mov

Pixel aspect ratio: 1:1

(1) Hap video files inside a mov-container can only be played back if the installation of additional third-party codecs was expressly accepted at the EULA (End User License Agreement)-prompt of the MA VPU (see chapter “Hap Converter”).

(2) Please note that frame rates above 30 fps are extremely resource-consuming and will decrease the performance. Use these high frame rates only for specific reasons.

(3) The encoders do not support a bit rate being set to Mbit/s if set by the user. The bit rate is set automatically and depends on the content of the video file.

(4) Hap for Quicktime encoder does not support higher resolutions. If you need to encode a video clip with a higher resolution, we recommend to use the Hap for Direct Show Codec

(5) Resolution of width as well as height of a Hap video file is to be divisible by 4.

Hap Converter

The MA VPU Hap converter is a part of the MA VPU application and offers the possibility to convert several video file formats to the Hap codec. Which video file formats can be converted to Hap, depends on whether the user has accepted or has not accepted the third-party codec EULA (End User License Agreement) which is displayed during the initial startup of the MA VPU after an installation or an update of the MA VPU software.

a) If the third-party codec EULA was not accepted, the following can be used:

b) If the third-party codec EULA was accepted, the following media codecs can additionally be used (6)

(6) These codecs and containers can only be used as a source of the MA VPU Hap converter. Without conversion to Hap the playback of these media formats on a layer is not supported. Converting media files to Hap usually takes some time. Schedule enough time for it.

(7) Apple ProRes 4444 is not supported. Alpha transparency is not supported.

(8) Alpha transparency is supported.

(9) These audio codecs are only supported as an audio track of a video clip.

Topic: Warnings

SEIZURE WARNING

Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.

Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before working with the application.

Parents should watch when their children while using the program. Stop working immediately and consult a doctor if you or your child has any of the following symptoms: Convulsions, Eye or muscle twitching, Loss of awareness, Altered vision, Involuntary movements, Disorientation.

TO REDUCE THE LIKELIHOOD OF A SEIZURE WHEN WORKING WITH THE PROGRAM:

  1. Sit or stand as far from the screen as possible.
  2. Use the smallest available screen.
  3. Do not work if you are tired or need sleep.
  4. Work in a well-lit room.
  5. Take a 10 to 15 minute break every hour.

REPETITIVE MOTION INJURIES WARNING

Working with the application can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendonitis, Carpal Tunnel Syndrome or skin irritation:

Take a 10 to 15 minute break every hour, even if you don’t think you need it.

If your hands, wrists or arms become tired or sore while working, stop and rest them for several hours before playing again.

If you continue to have sore hands, wrists or arms during or after play, stop working and see a doctor.

. .
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Topic: Keyboard Shortcuts

View Key Function
. . . . .
. . Alt +Enter . Fullscreen / Windowed Mode (only dongle users)
Preview/Fullscreen . Shift + Enter . GUI on/off (Graphical User Interface on / off)
. . Shift + Mouse . Rotation of the selected objcts
. . Shift + Ctrl + Mouse . Rotation of the selected objects around their centre
. . . . .
. . . . .
. . Ctrl + X . Cut
Content Editor . Ctrl + C . Copy
. . Ctrl + V . Paste
. . Del . Delete
. . . . .
. . . . .
. . Ctrl + Enter . Toggle Warper GUI
. . Ctrl + Z . Undo
Warper . Ctrl + Y . Redo
. . M . Move
. . R . Rotate
. . S . Scale
. . Shift or Ctrl . Increase or decrease the resolution while mouse movement
. . Del . Delete faces
. . . . .
. . . . .
Pixel Mapper . Arrow Key . If a panel is selected in the Graphical View it can be moved
. . Arrow Key + Ctrl . Move panel by 1/10 grid
. . Ctrl + C . Copy
. . Ctrl + V . Paste
. . Right mouse in grid cell . Opens onscreen Keyboard if no real keyboard is connected
. . . . .
Startup . F 11 (# < 87) F12 (# >= 87) . Acronis software starts for backup purposes (Not for dongle usurers of former grand MA video)
. . . . .
. . . . .

.
.

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Topic: FAQ and Troubleshooting

Please note, that possible installed drivers for example for graphic cards affect the keyboard shortcuts as well.

Should you have any problems with the application, you can refer to the frequently asked questions below:

.
.

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Topic: Software Questions

Nr. Question Answer
1. . problems with the communication PC« »desk . Check the TCP/IP settings:
. . . . - Is a network card installed?
. . . . - Is the TCP/IP protocol configured?
. . . . - The TCP/IP subnet mask of the PC must be equal with the subnet mask of the desk for example 255.255.255.0
. . . . - The first 3 numbers of the IP address of the PC must be equal to the first three numbers of the desk for example
. . . . PC: 192.168.0.10
. . . . Desk: 192.168.0.5
. . . . - The last number of the IP address must be unique in the complete network.
. . . . - Please don’t use the automatic distribution of IP settings as offered by Windows because this IPs doesn’t fit the requirements.
. . . . - Check the version. Is it corresponding with the desk version?
. . . . -Check the VPU mode. Does it match the desk you are using?
. . . . .
. . . . .

Nr. Question Answer
2. . Two network cards installed - no communication with the console . Select the IP address belonging to the network card attached to the grandMA desk.*
. . . . .
. . . . .

* See: Connection

Nr. Question Answer
3. . Cannot find the connected grandMA desk . Check the IP Settings.*
. . . . Check version
. . . . Check VPU mode
. . . . .
. . . . .

* See: Connection

Nr. Question Answer
4. . Video codec’s . Recommended Video Codec’s:
. . . . At the moment we get the best results with the “MPEG2” codec.
. . . . .
. . . . .

Nr. Question Answer
5. . Fullscreen black . Check dongle
. . . . The “Fullscreen” mode requires the dongle.
. . . . Check connectivity. No output out of session.
. . . . .
. . . . .

Nr. Question Answer
6. . Fullscreen shuts off . Disable the screensaver and power management
. . . . .
. . . . .

Nr. Question Answer
7. . Firewalls and Antivirus Software. . The MS firewall that comes with SP 2 makes no problems. After the installation you must allow grandMA VPU and onPC the access to the network.
. . Program won’t start or . Third party firewalls and anti virus software must be configured. If this doesn’t help, the programs have to be disabled or de-installed. Note that in this case the virus protection etc. doesn’t work.
. . PC looses connection . (To configure your firewall enable the Remote Call TCP Port 7003 in your Firewall Options)
. . . . .
. . . . .

Nr. Question Answer
8. . Bad Performance . Disable virus checks on the content files like .AVI; .IMG or .MOV files!
. . . . Change the Device Settings from, RGB Emulation to HAL: Settings/Options/Driver
. . . . .
. . . . .

Nr. Question Answer
9. . Content Browsing from desk doesn’t work . Check the IP-address (same subnet!) and configure or disable the firewall.
. . . . Properties of Hardware Interface - disable Checksum Offload in the advanced Setting of the Network Adapter.
. . . . .
. . . . .

Nr. Question Answer
10. . Black output screen . - May be your graphics board has too less memory (64 MB or less) and you are using a high display resolution (e.g. 1400 *1050).
. . . . Reduce the screen resolution.
. . . . DMX channels are not patched
. . . . Check DMX sheet
. . . . Check grandmaster
. . . . Check shapers
. . . . Dimmer, Grandmaster, Blades closed
. . . . 3D Object moved out of focus or wrong scaled
. . . . Keystoning parameter stupid
. . . . No valid Fixture Layer
. . . . Output device (for example a projector) doesn’t support the high resolution
. . . . .
. . . . .

Nr. Question Answer
11. . Only for users with dongle!) Video Capture Cards: The Decklink Blackmagic SDI Capture Cards can support two SDI Inputs. Does this work with grandMA VPU? . If the card works with the Windows Direct Show this should work. We have tested the small SDI-In card and the PCI Express Extreme. Here we only have the possibility to choose one video (from the Decklink driver) - As mentioned, if there is a card that supports two interfaces via the driver we’ll support this.
. . Live Input (BM DeckLink Card) Stream freezes: . Enable the “Watchdog” (Settings/Options/Video)
. . . . .
. . . . .

Nr. Question Answer
12. . Is the smallest Blackmagic SDI Capture card sufficient, I mean the card that does not support HDTV ? . See 0
. . . . .
. . . . .

Nr. Question Answer
13. . PCI or PCIe SDI capturing? The bus type is irrelevant? . Yes
. . . . .
. . . . .

Nr. Question Answer
14. . No administration rights . To work with grandMA VPU without administration rights you have to arrange the administration rights by the administrator on the installation path e.g.:
. . . . C:\Program Files\MA Lighting Technologies\grandMA VPU Software
. . . . .
. . . . .

Nr. Question Answer
15. . System crashes or stocks . The Widows XP Service Pack 2 must be installed
. . . . .
. . . . .

Nr. Question Answer
16. . Video cannot be shown . Maybe codec problems.
. . . . .
. . . . .

Nr. Question Answer
17. . Timing problems with Dual Core processors . The use of Dual Core processors can cause timing problems. Please use the actual drivers of the processor manufacturer.
. . . . If you have further problems set the switch via the menu entry ‚Settings - Options - Dual Core’.
. . . . .
. . . . .

Nr. Question Answer
18. . No layers is played in Multi Preview . No fixture Layer is selected
. . . . .
. . . . .
. . . . .
. . . . .

Nr. Question Answer
19. . Associate a path with a drive letter . If you want to associate a path with a drive letter use the 'SUBST' command:
. . . . SUBST [drive1: [drive2:]path]
. . . . drive1: Specifies a virtual drive you want to assign a path.
. . . . [drive2:] path Specifies a physical drive and path you want to assign to a virtual drive.
. . . . /D Deletes a substituted (virtual) drive.
. . . . .
. . . . Example:
. . . . SUBST D: C:\content
. . . . Result: The directory ''C:\content' will be shown as drive 'D:'
.
.

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Topic: Supplement MA Lighting

. .
. .

See subchapter:

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Topic: Intended use

The MA VPU (Video Processing Unit) is an element of the MA system family. Intended use is output of audio and video via DVI or ArtNet. Three different versions of the MA VPU are available to suit all needs: MA VPU plus, MA VPU basic and MA VPU light.

With a huge amount of functions, features and effects together with any console of the grandMA family these will be the most innovative tool available to control visual effects independent of the type of fixtures needing control.

Video processing unit

Manufacturer:

MA Lighting Technology GmbH

Dachdeckerstraße 16

D - 97297 Waldbüttelbrunn

Germany

. .
. .

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Topic: Data

VPU
plus . Dimensions: 485 x 211 x 627 mm / 19.1 x 8.3 x 24.7 inch5 Height Units / 5 HE (for rack installation)
+ basic . . .
. . Weight: 15,0 kg / 33 lbs + 0,8kg / 1.7 lbs screen protector (only for transport)
. . . .
light . Dimensions: 19“ / 483mm (Front cover) respectively. 15.9” / 403mm (only the casing) x 3.5“ / 88,1mm (2 Rack units / Rack mount space) x 16.4“ / 416mm (incl. handle)
. . Weight: 6,1 kg (13.5 pounds) + screen protector (only for transport)

Voltage:

230 V ~ 50Hz

120 V ~ 60 Hz (USA, Canada)

No switching necessary!

Cable type:

Only adequately protected cables may be used (min. Ø 3 x 1,0mm²)

(Power supply cable and connector not included ex works)

Socket type Power In:

PowerCon (blue) by NEUTRIK AG, Liechtenstein

Socket type Power Out: (only VPU plus + VPU basic)

PowerCon (grey) by NEUTRIK AG, Liechtenstein

ATTENTION!

The total current power consumption of the units connected in series must not exceed the maximum of the power source!

.

Rated Power Consumption:

VPU plus: max. 400 VA

VPU basic: max. 300 VA

VPU light: max. 200 VA

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Topic: Symbols and warning labels

. . I 0 . ~
. . . . . . .
Warning . Warning . Supply . Alternating
. . . . . . .
Danger Area . Danger of electric . voltage . current (AC)
. . . . . . .
. . shock . ON/OFF . .

. .
. .

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Topic: LIMITATIONS

The screens of grandMA2 series and other units of the new generation are subject to conditions of failure class 2. Following items are acceptable and no reason to worry:

ITEMS: . . ACCEPTABLE COUNTS:
. . . .
Permanent bright dots . . max 2 (minimum distance between bright dots ¡Ý 15mm)
. . . .
2 dots adjacent permanent bright . . max 1
. . . .
Permanent dark dots . . max 5 (minimum distance between dark dots ¡Ý 15mm)
. . . .
2 dots adjacent permanent dark . . max 1
. . . .
Total bright and dark dots . . max 5
. . . .

. .
. .

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Topic: Transport

Please be aware of the weight of the product. Be careful when moving it; otherwise you may injure your back or other parts of your body.

Video processing unit (VPU plus + basic) approx. 15 kg (+ 0,8 kg transport protector)

Video processing unit (VPU light) approx. 6,1 kg / 13.5 pounds

Secure all covers prior to transport. Remove all cables on the back cover and the USB connectors on the front panel.

Handles on the products are designed exclusively for personnel to hold or carry the product. It is therefore not permissible to use handles for fastening the product to or on means of transport such as cranes, fork lifts, wagons, etc. The user is responsible for securely fastening the products to or on the means of transport and for observing the safety regulations of the manufacturer of the means of transport. Noncompliance can result in personal injury or material damage.

Use original MA-Case for transport and storage or comparable transport device.

If the front of the VPU cannot be protected with a transport case, install the protection cover.

Do not place the unit on surfaces, vehicles, cabinets or tables that for reasons of weight or stability are unsuitable for this purpose. Do not twist the body

. Check the apparatus after transport before installation! If body of the apparatus is damaged (bend or broken), monitor is broken or connectors are damaged do not connect the apparatus to power! Call our hotline for technical support!

. .
. .

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Topic: General Safety Instructions

Read all the instructions in the user’s manual, especially the safety requirements see Safety requirements

Follow all instructions. Keep the user’s manual for later use.

Follow all cautions and warnings indicated on the unit.

Disconnect the mains plug before cleaning the unit; don’t use any liquid or spray cleanser. Clean with a dry cloth.

Do not use the unit near water. Do not expose it to a humid environment. Do not spill any liquid over the unit.

Unplug this apparatus during lightning storms or when unused for long periods of time.

Do not block or cover any ventilation slots in the housing - they guarantee the reliable functioning of the unit and protect it against overheating. Do not install the unit into a frame unless sufficient ventilation is guaranteed. Install in accordance with the manufacturer’s instructions.

Do not insert any objects through the slots of the unit, as these could get in contact with live parts or could cause short circuits. This may cause a fire and an electric shock.

Do not place the unit on unstable surfaces. It may fall and get damaged.

Do not place any objects on the power cord. Protect it from being walked on or pinched particularly at plugs and the point where they exit from the apparatus.

If using an extension cord, make sure the rated output of all units connected in aggregate does not exceed the maximum rated output of the extension cord. The rated output of the units plugged into the socket should in aggregate not exceed 10 amperes.

If the power cord or the mains plug is damaged, let a qualified technician replace it immediately.

Only use power cords which are marked as safety-proof.

All service work should be exclusively performed by qualified service technicians.

Do not use any high-power walkie-talkies or cellular phones near the unit.

The unit is provided with a safety plug. This plug can only be used with safety sockets. These precautions should by all means be followed. If the plug should not fit into a given socket (e.g. the case with old sockets), the socket should be replaced by an electrician.

Do not ignore the safety purpose of the grounding-type plug. A grounding type plug has two blades and a third grounding prong. The third prong is provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.

As with all industrially manufactured goods, the use of substances that induce an allergic reaction such as aluminium cannot be generally excluded. If you develop an allergic reaction (such as a skin rash, frequent sneezing, red eyes or respiratory difficulties), consult a physician immediately to determine the cause.

Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped. Besides others, you run the risk of suffering an electric shock.

If one of the following conditions occurs, please disconnect the mains plug and call your dealer or technical support!

Power cord or mains plug is damaged or worn.

Liquid penetrated the unit.

The unit was exposed to rain or high ambient humidity.

The unit does not function properly, even when following all the instructions in the manual. Only manipulate the controls as stated in the manual, wrong settings on the controls may damage the unit.

The unit fell and the housing was damaged.

WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS APPARATUS TO RAIN OR MOISTURE

. .
. .

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Topic: IMPORTANT SAFETY INSTRUCTIONS

Read these instructions.

Keep these instructions.

Heed all warnings.

Do not use this apparatus near water.

Clean only with dry cloth.

Do not block any ventilation openings.

Do not install near any heat sources such as radiators, heat registers, stoves or other apparatus (including amplifiers) that produce heat.

Protect the power cord (not included) from being walked on or pinched particulary ar plugs, convenience receptacles, and the point where they exist from the apparatus.

Only use attachments / accessories specified by the manufacturer.

When a cart is used, use caution when moving the cart / apparatus combination to avoid injury from tip-over.

Unplug this apparatus during lighting storms or when used for long period of time.

Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally or has been dropped.

. .
. .

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Topic: Electric shock warning on the rear of the grandMA

The unit should be serviced by qualified personnel only, as live parts may be exposed when opening and/or removing coverings; besides others, you run the risk of suffering an electric shock.

. .
. . . . .

. .
. .

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Topic: Safety and Environment

Operating Limits . .
. . .
. Temperature: 0°C - 30°C / 32°F - 86°F (recommended 10°C - 25°C / 50°F - 77°F, due to extreme processing power) Deeper temperature can cause failure of the displays, higher temperature can overcharge the cooling system of the apparatus and can destroy hardware components.
. . .
. . Humidity: Operation: 20% - 80% relative humidity (no condensation)
. . Storage: 10% - 80% relative humidity (no condensation)
. . .
Environment . .
. . Follow all the IMPORTANT SAFETY INSTRUCTIONS.(3)
. . Use the apparatus only within the environment operating limits.
. . Use the apparatus only indoor.
. . Air must be free of dust and hazardous and explosive substances.
. . Avoid vibrating support, and extreme loud environment
. . This apparatus is not protectet against splash water. Do not use this apparatus near water
. . Do not use the apparatus in rain or moisture.

3: IMPORTANT SAFETY INSTRUCTIONS

. .
. .

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Topic: Quickstart Connect VPU plus

1= 2x DVI OUT

2=Mains switch ON / OFF (In standby mode - switch on “I”, the AC power voltage is present within the instrument, even if the apparatus is switched off by the push button on the front)

3=Mains Input (blue) 120 / 230V, 50/60Hz no switching of voltage necessary (Cable not included ex works)

4=Mains Output (grey) 120 / 230V, 50/60Hz no switching of voltage necessary (Cable not included ex works)

5=2x Ethernet (for connecting MA-consoles, grandMA onPC ....)

6=HDSDI In 1 + 2 (option)

7=2x USB e.g. mouse, keyboard, storage device (+ 2 more USB at the front panel)

8=Audio OUT Left / Right

9=eSATA - port for connecting external drive

Use only cable with max length 0,5m!

Do not disconnect drive when at work!

. .
. .

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Topic: Quickstart Connect VPU light

. .
. .

See subchapter:

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Topic: Switching the apparatus On/Off

. . Caution: Do not power down during booting. Such a switch-off may lead to corruption of the solid state disk files.
. . . .
. . . .
Power connector . .
AC power switch on the rear panel (1) . . .
. . . .
Position I = ON . . .
In the I position, the instrument is in standby mode or in operation, depending on the position of the ON/STANDBY key at the front panel. . . .
. . . .
Note: . . .
The AC power switch may remain ON continuously. . . .
Switching to OFF is only required when the instrument must be completely removed from the AC power source. . . .
. . . .
Position O = OFF . . .
The 0 position implies an all-pole disconnection of the instrument from the AC power source. . . .
. . . .
. . . .
Standby switch . .
ON/STANDBY button on the front panel (2) . . .
The ON/STANDBY switch activates two different operating Modes: . . .
. . . .
Operation ON - . . .
First push on ON/STANDBY - button . . .
The apparatus starts booting. . . .
. . . .
STANDBY - . . .
Second push on ON/STANDBY - button . . .
The apparatus switch to standby - mode . . .
. . . .
. . . .
. . Caution: In standby mode, the AC power voltage is present within the apparatus
. . . .

Switching On the Instrument

In order to switch on the apparatus, set the power switch on the rear panel to position I. Set the apparatus to operating mode by pressing the ON/STANDBY button on the front panel.

Switching Off the Instrument

In order to switch off the apparatus, push the ON / STANDBY button on the front panel and confirm with the soft button “YES”. In this standby mode, the AC power voltage is present within the instrument. For longer non use switch the power switch to “0”

Cleaning

The VPU demands only minor attention. Clean the surface only with dry soft cloth and look for proper condition of ventilation. Do not use any liquid cleaner or compressed air.

. .
. .

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Topic: Maintenance

Electric shock warning: The unit should be serviced by qualified personnel only, as live parts may be exposed when opening and/or removing coverings; besides others, you run the risk of suffering an electric shock.

. .
. .

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Topic: Conformity

Declaration of Conformity according to directives 2004 / 108 / EG

Manufacturer’s name: MA Lighting Technology GmbH

Manufacturer’s address:

Dachdeckerstraße 16

D-97297 Waldbüttelbrunn

Germany

declares that the product

Product category: Control unit

Name of product: Video Processing Unit (VPU)

complies with the following product specifications:

Safety: EN60065, EN60950-1

EMV (EMC):

EN55103-1 (E1)

EN55103-2 (E2)

Additional information: DMX512, Ethernet, USB. Malink, DVI, LTC, Audio IN, Midi and analogue inputs must be shielded and the shielding must be connected to the earthing resp. to the housing of the corresponding plug.

Waldbüttelbrunn, September 6th 2013

Dipl. Ing. Michael Adenau

. .
. .

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Topic: Index

3

A

B

C

D

E

F

G

H

I

K

L

M

N

O

P

R

S

T

V

W

Table Of Contents

What is MA VPU ?
Main Features
Functions and Features
Teaser Mode
Comparison VPU plus / VPU basic / VPU light
Transition from grandMA video to grandMA VPU
Installation and Maintenance
Startup of VPU
Software Update
Service Packs
Update of Fixture Types
Backup
Handling backups with the VPU
Start Acronis on VPUs with serial Numbers up to # 86
Start Acronis on VPUs with serial Numbers from # 87 on
Restoring an image with Acronis
Storing an image with Acronis
Backup the VPU content after shipment
Access VPU via Network
Version of grandMA desk or grandMA onPC (off-line)
IP Addresses
IP Address of the PC
Artnet IP Address
EDID Manager
CITP / MSEX Protocol
Communication with the grandMA Desk Series
Connection with the grandMA desk
Connection with the grandMA on PC (off-line) software
Connection States
Data Management
Master slave
Principle function diagram
Layer properties
Layer Reference
Virtual Outputs
Virtual Outputs: Configuration of a TripleHead2Go Digital Port
Predefined Constellation
Several MA VPU applications in one grandMA show
Quickstart with grandMA2
Program surface
Internal Touch Screen VPU plus
Internal Screen VPU light
Menu Bar
File...
View...
Render...
Help...
Toolbar
Status Bar
Preview
Multi Preview
Content Editor
Content: Image Pool (I-Pool)
Content: Text Ticker
Content: 3D Objects
Content: Eff1 Type...Eff4 Type
Warper
File Browser
Features Attributes and Functions
Order of Effect Execution
Softedging
Keystoning
Pixelmapper
VPU - Pixelmapper Graphical View
Pixelmapper Toolbar
Pixelmapper Editor
VPU - Pixelmapper Grid View
Console - VPU Pixelmapper View
Creation of customized 3D Objects
Content Specifications
Rovi TotalCode Studio for converting your content into MPEG2
Hap Content Converter
Hap Content Specifications
Warnings
Keyboard Shortcuts
FAQ and Troubleshooting
Software Questions
Supplement MA Lighting
Intended use
Data
Symbols and warning labels
LIMITATIONS
Transport
General Safety Instructions
IMPORTANT SAFETY INSTRUCTIONS
Electric shock warning on the rear of the grandMA
Safety and Environment
Quickstart Connect VPU plus
Quickstart Connect VPU light
Switching the apparatus On/Off
Maintenance
Conformity
Index