grandMA3 User Manual Publication

Delete Groups

grandMA3 User Manual » Groups » Delete Groups
Version 2.1

Delete a Group Pool object using one of the following methods:

User name[Fixture]>Delete Group 1
  • Open the swipey command and select Delete.

Tap the video below to see the example.


  • Press Delete and tap a pool object.
Tap the video below to see the example.


Deleting groups does not affect programmed cues or any other element. The only exception is if the group is assigned to an executor directly and used as the base for a Group Master. In that case, the executor will be empty after deleting the source group. Read more in the Group Master topic.