grandMA3 User Manual Publication

Clone

grandMA3 User Manual » Operate Fixtures » Clone
Version 2.5

Clone allows existing programming to be reused or adapted without manually rebuilding cues, presets, or effects.

Cloning could be used for the following occasions:

  • To clone data in the patch from existing fixtures to new fixtures, for example, if an additional truss is to be used in a rig on a stage.
  • To transfer attribute values from one fixture to another in the programmer.
  • To transfer values from one attribute to another attribute, for example, from Gobo1 to Gobo2.
  • To transfer values from fixtures to fixtures throughout the show file, including Sequences, Groups, Presets, Worlds, and Layouts. 

Cloning can be triggered via the command line or a clone dialog in the user interface. For more information about the command line syntax, see Clone Keyword.

How to use the clone feature is described in the following topics.

Cloning can modify programming throughout the show file. Review clone options carefully before confirming changes.
Subtopics