grandMA3 User Manual Publication
KnockIn Keyword
grandMA3 User Manual » Command Syntax and Keywords » General Keywords » KnockIn
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Version 2.0
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To enter the KnockIn keyword in the command line, use one of the options:
- Type KnockIn
- Type the shortcut Kn
Description
KnockIn is used to take values that are located for example in sequences or presets actively into the programmer.
This is useful to the effect that you can actively take values that have already been stored into the programmer.
Syntax
Fixture ["Fixture_Name" or Fixture_Number] KnockIn ["Attribute_Name" or Attribute_Number]/["FeatureGroup_Name" or FeatureGroup_Number]
KnockIn Fixture ["Fixture_Name" or Fixture_Number]
Attribute ["Attribute_Name" or Attribute_Number] At KnockIn
Examples
- To knock in the attribute Color RGB_R in fixture 1, type:
User name[Fixture]>Fixture 1 KnockIn Attribute "ColorRGB_R" |
- To knock in all attributes of fixture 2, type:
User name[Fixture]>KnockIn Fixture 2 |
- To knock in only the dimmer values of fixtures 11 through 15, type:
User name[Fixture]> Fixture 11 Thru 15 At KnockIn |