grandMA3 User Manual Publication
Preset Keyword

grandMA3 User Manual » Command Syntax and Keywords » General Keywords » Preset
Version 2.0

To enter the Preset keyword in the command line, use one of the options:

  • Press Preset
  • Type Preset
  • Type the shortcut Pres

Description

With the Preset keyword, it is possible to:

  • Select the fixtures stored in a preset;
  • Apply the At function on the preset within the fixture or channel selection;
  • Set a property in a preset.

A command containing only the Preset keyword and the preset ID performs the default function SelectFixtures. For more information see SelectFixtures keyword.

To give the fixture attributes a link to the preset, the At keyword needs to be added in front of the Preset keyword and the preset ID. For more information see At Keyword.

Syntax

Preset ["FeatureGroup_Name" or FeatureGroup_Number].["Preset_Name" or Preset_Number]

[Function] Preset ["FeatureGroup_Name" or FeatureGroup_Number].["Preset_Name" or Preset_Number] ([Setting] ["Setting_Value"] [/OptionKeyword])

Assign [Object] ["Object_Name" or Object_Number] At Preset ["FeatureGroup_Name" or FeatureGroup_Number].["Preset_Name" or Preset_Number]

Settings

Some settings need an object assigned. These can be assigned using the Assign Keyword.

Other settings contain a text option or a value. The Set keyword is used for these settings.

The following table displays the settings that need an object:

Setting Object Description
Appearance "Appearance 1" Assigns the appearance to the pool object.
InputFilter "Filter 12" Assigns a filter or world as an input filter to the pool object.
Scribble "Scribble 1" Assigns the scribble to the preset pool object.

 

The following table displays the settings that need an option or value:

Setting Option/Value Description
Name "Preset Name" Sets the name of the preset pool object.
MoveGridCursor "Yes" or "No" This defines if the grid cursor is moved after calling the preset.
CuePart "Default" or a specific part number This is the programmer cue part the preset will be called into.
MAgic "Yes" or "No" This defines if the preset is a magic preset or not.
PresetMode Read only This is information only about the preset mode.
StoredData Read only This is information only about the stored data.

Presets can also contain settings for MAtricks and recipe values. These can be changed using the Set keyword.

Option Keywords

The Preset keyword uses the following option keywords:

Examples

  • To select the fixtures that can use preset 5 of the dimmer feature group, type:
User name[Fixture]>SelFix Preset 1.5 

 

  • To select the fixtures stored in any preset with the name "DarkRed", type:
User name[Fixture]>SelFix Preset *."DarkRed" 

 

  • To call a reference to preset 21.45 ("All 1" preset number 45) to the attributes of the selected fixtures, type:
User name[Fixture]>At Preset 21.45 

 

  • To set the name of the position preset 3 to be "Stage Left", type:
User name[Fixture]>Set Preset 2.3 Name "Stage Left" 

 

  • To assign world 5 as an input filter on position preset 4, type:
User name[Fixture]>Assign World 5 At Preset 2.4