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DataPool()

grandMA3 User Manual » Plugins » Lua Functions - Object-Free API » DataPool()
Version 2.0

Description

The DataPool Lua function references the currently selected DataPool and is used to read or edit properties within the data pool.

Arguments

This function does not accept any arguments.

Return

  • Handle:
    The function returns a handle to the DataPool object.

Example

This example uses the Dump() function on the data pool object. Dump lists all the properties and lists the children. Finally, the example also prints the name of the first sequence in the data pool.

Dump()

The Dump() function returns a string with information about the object, for instance, the name, class, path of the object, its properties, and children.

Learn more in the Dump() topic.

Lua
return function()
-- Dumps information about the datapool object.
Printf("=============== START OF DUMP ===============")
DataPool():Dump()
Printf("================ END OF DUMP ================")
-- Prints the name of the first sequence.
Printf("Name of sequence 1: " .. DataPool().Sequences[1].Name)
end