grandMA3 User Manual Publication
HookObjectChange(function, handle, handle[, handle])
Description
The HookObjectChange Lua function automatically calls a function when a grandMA3 object changes.
Arguments
-
Function:
This must be the name of a function. This function is triggered every time the provided grandMA3 object changes.
-
Handle:
This is the handle for the grandMA3 objects that should be monitored for changes. This handle is passed on to the triggered function as the first argument. -
Handle:
The handle must be for the plugin creating this HookObjectChange - it is the handle for "this" plugin. -
Handle (optional):
This optional handle is for an object that will be passed on to the triggered function (as the third argument).
Return
-
Integer:
The function returns an integer identifying the hook. This can be saved to unhook the object later.
Hint: | |
See also these related functions: DumpAllHooks, Unhook, UnhookMultiple.
|
Example
To call a function every time the content of the sequence pool changes, create a plugin with this code:
Lua |
-- Get the handle to this Lua component. |