grandMA3 User Manual Publication

HookObjectChange(function, handle, handle[, handle])

Description

The HookObjectChange Lua function automatically calls a function when a grandMA3 object changes.

Arguments

  • Function:
    This must be the name of a function. This function is triggered every time the provided grandMA3 object changes.
  • Handle:
    This is the handle for the grandMA3 objects that should be monitored for changes. This handle is passed on to the triggered function as the first argument.
  • Handle:
    The handle must be for the plugin creating this HookObjectChange - it is the handle for "this" plugin.
  • Handle (optional):
    This optional handle is for an object that will be passed on to the triggered function (as the third argument).

Return

  • Integer:
    The function returns an integer identifying the hook. This can be saved to unhook the object later.


Hint:
See also these related functions: DumpAllHooks, Unhook, UnhookMultiple.

Example

To call a function every time the content of the sequence pool changes, create a plugin with this code:

Lua
-- Get the handle to this Lua component.
local luaComponentHandle = select(4,...)

function Main()
-- Get a handle to the sequence pool.
local hookObject = DataPool().Sequences
-- Get a handle to this plugin.
local pluginHandle = luaComponentHandle:Parent()
-- Create the hook and save the Hook ID.
SequenceHookId = HookObjectChange(MySequencePoolCallback, hookObject, pluginHandle)
-- Print the returned Hook ID.
Printf("HookId: " .. SequenceHookId)
end

-- This function is called when there are changes in the sequence pool.
function MySequencePoolCallback(obj)
Printf(tostring(obj.name) .. " changed!")
end

return Main