grandMA3 User Manual Publication
Lock and Unlock Pool Objects

grandMA3 User Manual » Windows, Views, and Menus » Pool Windows » Lock and Unlock Pool Objects
Version 2.0

Pool objects can be locked using the Lock keyword.

If a pool object is locked, then there is a small lock icon  in the upper right corner of the pool object.

Predefined pool objects are locked from the factory and cannot be unlocked.

Hint:
The big red lock icon that can appear on pool objects is not a locked object using this lock mechanism. It is temporarily blocked by a user editing the object.
Learn more in the Object Ownership topic.

Example

Locking appearance number 4 is done using the following command:

User name[Fixture]>Lock Appearance 4

Unlock Pool Objects

Objects can be unlocked using the Unlock keyword. The syntax is the same as locking except for the keyword.

Example

Unlocking appearance number 4 is done using this command:

User name[Fixture]>Unlock Appearance 4