grandMA3 User Manual » Masters » Grand Masters
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Version 2.1
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The Grand Masters are a selection of 14 different masters that can be assigned to executors and special executors.
They are:
- Master 2.1 'Master'
- Master 2.2 'World'
- Master 2.3 'Highlight'
- Master 2.4 'Lowlight'
- Master 2.5 'Solo'
- Master 2.6 'Rate'
- Master 2.8 'ProgramTime'
- Master 2.9 'ProgramXFade'
- Master 2.10 'ExecutorTime'
- Master 2.11 'ExecutorXFade'
- Master 2.12 'Blind'
- Master 2.13 'SoundOut'
- Master 2.14 'SoundIn'
- Master 2.15 'SoundFade'
Master is the grand master. This has a dedicated virtual fader, but can also be assigned to any executor or special executor.
The World master functions like a grand master but only for fixtures included in the selected world. For more information on worlds, see the Worlds and Filters topic.
The Highlight master inhibits the effect of the highlight function on selected fixtures. It offers proportional control over dimmer as well as all other highlighted attributes. It also works as an inhibitor for the lowlight function. For more information on highlight, see the Highlight keyword topic.
The Lowlight master inhibits the effect of the lowlight function on highlighted fixtures. It offers proportional control over all lowlighted attributes. For more information on lowlight, see the Lowlight keyword topic.
The Solo master inhibits the effect of the solo function on selected fixtures. It offers proportional control over dimmer attributes. For more information on solo, see the Solo keyword topic.
The Rate master modifies the fade and delay time in sequences.
The ProgramTime master modifies the fade time used by the programmer. For more information on program time, see the Time Control topic.
The ProgramXFade master crossfades new programmer values to the output. It affects all programmer values changed after ProgramXFade is activated.
The ExecutorTime master overrides stored cue timing. For more information on exec time, see the Time Control topic.
The ExecutorXFade master crossfades one or multiple executors. It is like a crossfade for a single executor but affects all executors triggered after the ExecutorXFade is activated.
The Blind master inhibits the effect of the blind function. It offers proportional control over dimmer as well as all other attributes. For more information on blind, see the Blind keyword topic.
The SoundOut is the volume of the console's audio output.
The SoundIn master inhibits incoming audio signals. For more information about using sound input, see the Sound Window topic.
The SoundFade master adjusts how quickly the console responds to changes in incoming audio signals. For more information about using sound input, see the Sound Window topic.