grandMA3 User Manual Publication
Symbols

grandMA3 User Manual » Symbols
Version 2.1

Symbols are stored in the Symbol Pool. Symbols 1 thru 14 are locked and can not be edited.

Open a Symbol Pool window. For information, see the Add window topic.

In the Add Window pop-up, tap Pools, then in the Media column, tap Symbols.

Symbol pool

 Edit a symbol pool object using one of two options:

  1. Press Edit and then tap the desired pool object.
  2. Open the swipey commands on the pool object and choose Edit.

Assign Symbols to Appearances

To assign a symbol to an appearance:

  1. Open an Appearances pool window.
  2. Open the swipey command on the pool object, select Edit or press Edit, and tap an appearance pool object. The Edit Appearance pop-up opens.
  3. Tap Image. The Select Image pop-up opens.
  4. From the title bar, tap and hold ImageSource and select Symbols. The Select Image pop-up opens.
  5. Select an image and close the pop-up.
  6. Edit the new appearance if needed and close the Edit Appearance pop-up.

The new appearance is created.

Tap the video below to see the example.


 Sub topics