grandMA3 User Manual Publication

Label Keyword

grandMA3 User Manual » Command Syntax and Keywords » General Keywords » Label
Version 2.2

To enter the Label keyword in the command line, use one of the options:

  • Press Assign Assign
  • Type Label
  • Type the shortcut L

Description

The Label keyword is used to give objects a name.

If multiple objects are labeled, and the name contains a free-standing number, the number will be enumerated for each object.

If you do not label an object, a pop-up appears.

If no object is specified when using the Label keyword, the cue in the selected sequence will be addressed. If the selected sequence is disabled, the sequence will be addressed.

Syntax

Label [Object] ["Object_Name" or Object_Number] ["Name"]

Important:
The name must not contain the following characters: \ " $ & * ? , . ; ^ { | } ~ 

Examples

  • To label group 3 "Higgs Boson", type:
User name[Fixture]>Label Group 3 "Higgs Boson"

 

  • To label fixtures 1 to 10 as "Mac700 1", "Mac700 2" and so on, type:
User name[Fixture]>Label Fixture 1 Thru 10 "Mac700 1"

 

  •  To rename the color preset "Red" to "Dark Red", type:
User name[Fixture]>Label Preset "Color"."Red" "Dark Red"

 

  • To label group 1 using the name of the selected attribute, type:
User name[Fixture]>Label Group 1 At Attribute


  • To label cue 1 "Insomnia", type:
User name[Fixture]>Label 1 "Insomnia"


  • To address the current cue of the selected sequence, type:
User name[Fixture]>Label


  • To label cue 42 in the selected sequence given that the sequence is running, type:
User name[Fixture]>Label 42


  • To label sequence 42 given that the selected sequence is disabled, type:

User name[Fixture]>Label 42