grandMA3 User Manual Publication
Notes

grandMA3 User Manual » Notes
Version 2.5

Short notes can be used to add information in form of written text to objects, such as in Presets, Groups, Macros, Cues, or Fixture Types. The notes are written in a text editor. The text editor is accessible via a Note button in the corresponding object or a Note cell. See examples below.

  • Notes can be added to pool objects via the label command. For more information, see Label pool objects.
  • Notes can be added via the note keyword, too. For more information, see Note keyword.
  • Notes are part of the object information and can be seen and edited from the info window. For more information, see Info window.


Examples

To enter the note button in a world pool:

  1. Add Window - Data Pools - World.
  2. Use the swipey command on world pool object 2 and tap Edit Setting
  3. Tap Note. The text editor opens.
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Note button - World pool object

To enter a note cell in the patch:

  1. Menu - Patch.
  2. Two-finger tap the Note cell of a fixture configuration line. The text editor opens.

Update this description text.
Patch - Note cell


To learn more about notes in particular, continue with the following subtopics and their examples.