grandMA2
Version 3.9

Creation of a 3D Model

3D objects can be created with 3D CAD programs. The amount of polygons affects the performance because for each polygon the projection has to be calculated. The lesser the number of polygons, the better the frame rate.

MA 3D supports the following formats for 3D objects:

• .3ds - Format for drawing 3 dimensional objects

 

Important:
  • The orientation of the object has to fit
  • Normals have to be organized correctly
  • UV coordinates for the textures have to be setup correctly

 

This example shows the creation of a halved cylinder created with Cinema 4D:

Insert an object of type 'Cylinder’.

Set the orientation to "+Y".

Comparison of axes in MA 3D and Cinema 4D
MA 3D Cinema 4D
X X
Y Z
Z Y

For the correct orientation of the object in MA 3D, it is important to set the correct orientation in Cinema 4D.

Make the object editable.
Select polygons that are not used.
Delete them.
Set the option "Tinted Poly Normals" to On in the "View Settings".

The next copy steps are only necessary if the object has to be visible from both sides. The object has to be duplicated and the normals have to be set in both directions. First copy the object.
Then reverse the normals of the copy.
Select both cylinder objects and connect them to a new cylinder.
The old cylinder objects can be deleted.
Now you can see two objects with normals in both directions.
Check the orientation of the resulting object.
Insert a new material for the texturing.
Assign an image to the texture and the material to the object (Mind the restriction of max. 8 characters + extension for the image name!).

Adjust the texture mapping parameter.
Assign the UV coordinates for the texture mapping.

Export the object to 3D Studio format (.3ds). Objects created in this way can be added via the import tool.
The result.