grandMA3 User Manual Publication
Images

grandMA3 User Manual » Images
Version 2.0

Imported images are in the Image Pool. For more information, see Pool windows.

Important:
The overall size of the media pools has a maximum of 200 MB.

We advise that you keep the image pool as small as possible. For example, keep the maximum image size below 64MB. Do not exceed an image resolution higher than 1920 x 1080.

Images can be used for appearances. Read more in the Create appearances topic.

Example of the images pool

 Edit an image pool object using one of two options:

  • Press Edit and then tap the desired pool object.
  • Open the swipey commands on the pool object and choose Edit.
 

Import Predefined Images

Some predefined test pattern images can be used. Custom images can also be imported - read below.

Workflow:

Images can be imported using the command line.

  1. Navigate to the image pool:
User name[Fixture]>ChangeDestination Image 3
  1. Now import the predefined library images:
User name@ShowData/MediaPools/Images> Import Library "*.xml"

This command imports the image files from MA into the image pool.

  1. Return to the command line root:
User name@ShowData/MediaPools/Images>ChangeDestination Root

For more information, see ChangeDestination keyword.

Import Images Using the Image Pool

Workflow:

Images can be imported using the Image pool.

  1. Edit an empty pool object.
  2. Tap the Import button.
  3. Tap Internal in the top-right of the title bar to change the drive to the desired source.
  4. Select the desired image.
  5. Tap Import.
  6. Close the Edit Image pop-up.
  7. Before closing the Edit Image pop-up, it is possible to edit the name.

By default, the grandMA3 software uses the gma3_library/media/images folder to import and export images. For more information, see Folder Structure.

Import Images from the Import/Export Menu

Workflow:

  1. Press Menu.
  2. Tap Import/Export
  3. Tap Import on the top left corner of the window.
  4. Tap Images.
  5. Select the drive, then tap an empty pool object on the right side of the window.
  6. Select the image to be imported.
  7. Tap Import at the bottom of the window.

Delete an Image from the Pool

Deleting images is like deleting any other pool object. The image disappears in any appearance where it might be used.

There are three common ways to delete images.

Delete an Image Using the Command Line

The important keyword for this is: Delete.

This is the syntax for deleting a single image:

Delete Image 3.x

Deleting a range of images using the standard range syntax (Thru, +, and -) is also possible.

For example, if image 4 needs to be deleted:

User name[Fixture]>Delete Image 3.4

Or if images 5 to 10 need to be deleted:

User name[Fixture]>Delete Image 3.5 Thru 10

Delete an Image Using the Image Pool on a Screen

Requirement:

A visible image pool on one of the screens.

  1. Press Delete.
  2. Tap the image in the pool.

The image is deleted.

Delete an Image Using the Swipey Commands

Requirement:

A visible image pool on one of the screens.

  1. Tap and hold the image you wish to delete.
  2. Swipe out of the pool object without releasing the screen.
  3. Swipe to the Delete swipey and release the screen.

The image is deleted.