grandMA3 User Manual Publication
Meshes

grandMA3 User Manual » Meshes
Version 2.0

Meshes are stored in the Mesh Pool. Meshes 1 thru 9 are locked and can not be edited.

Important:
For more information on Meshes, see Build fixture types.

Open a Mesh Pool window. For information, see the Add window topic.

Mesh pool

In the Add Window pop-up, tap Pools, then in the Media column, tap Meshes.

Edit a mesh pool object using one of the following two options:

  1. Press Edit and then tap the desired pool object.
  2. Open the swipey commands on the pool object and choose Edit.

The Edit UserMesh pop-up opens.

Hint:
A   or in the top right corner of a mesh pool object hints if information exists. The information is displayed in the Info section of the Edit pop-up.

Import Meshes

To import meshes:

  1. Repeat option 1 or 2 above.
  2. In the Edit UserMesh pop-up, tap Import. The Import mesh pop-up opens.
  3. Select the source from the title bar, for example, Internal.
  4. Select the mesh to import.
  5. Tap Import.

The new mesh pool object is imported.