grandMA3 User Manual Publication
Insert Models

grandMA3 User Manual » Fixture Types » Build Fixture Types » Insert Models
Version 2.0

Each geometry has a separate description of the model.

A mesh is a .3ds file (3D image format used by Autodesk 3D Studio) or a .gltf/.glb file (open standard 3D image format).

Meshes are stored in the Meshes pool after they have been imported to the show.

  • For more information about importing meshes, see Meshes.
Important:
After they have been imported, meshes must be linked to a model of a fixture type.
Hint:
Meshes are automatically added to the mesh pool after importing an MVR file or when a fixture type is imported to the show. For more information, see MVR.

Requirement:

Models are built upon Geometries. 

  1. Tap the tab Models.

The menu Models opens.

Open Models tab in the Fixture Types Editor
  1. Select New Model and tap Insert new Model.
  • Model 4 is added.
  1. Rename Model 4 into Base and set its Mesh to [base_3ds].
  2. Rename Base/Axis1 into Yoke and set its Mesh to [yoke_3ds].
  3. Rename Base/Yoke/Axis 1 into Head and set its Mesh to [head_3ds].
  4. Rename Base/Yoke/Head/Beam 1 into Beam and set its Mesh to [cylinder_3ds]. 
  5. Enter the measurements of the fixture, as shown in the table below.
Important:
To avoid the models to automatically resize themselves, set the Dimensions follow Ratio column to No before entering the measurements.
Name Length Width Height
Yoke 0.4 m 0.1 m 0.3 m
Head 0.25 m 0.25 m 0.3 m
Beam 0.08 m 0.08 m 0.01 m
Base 0.3 m 0.3 m 0.150 m
Insert models and measurements

The models are automatically taken over to the Geometries in the column Model, except for Base as it was inserted directly in the models. 

  • Link Base to the model Base.

For more information, see Link Models to Geometries