grandMA3 User Manual Publication

Notes in Pool Objects

grandMA3 User Manual » Notes » Notes in Pool Objects
Version 2.0
  • Requirement: The creation of macros is clear. For more information, see Macros and its subtopics.

To add a note to a pool object, for example a macro, follow these steps:

  1. Open the Add Window dialog, tap the Data Pools and then tap Macros.
    The Macro Pool window opens.
  2. Press Edit and then tap the first empty pool object. The macro editor opens:
Text input editor.
Hint:
Make sure Settings is enabled in the top right corner in the macro editor.
 
  1. Tap Note in the Settings bar at the top in the macro editor. The text input editor opens.
  2. Type "Macro" into the text field and then tap  Save in the top right corner. The text input editor closes and the text is saved.
  3. Tap , to close the macro editor.
    The pool object displays a note symbol in the top right corner:
A note symbol is added to a pool.

To edit the note in a Note cell, for example, a macro line, follow these steps:

  1. Type Edit Macro 1 into the command line and press Please. The editor opens.
  2. Right-click the Note cell of MacroLine 1.
    The text input editor opens.
  3. Follow the steps 4 and 5 from above.
 

Text Input Editor

Note Editor

To open the text editor, tap a Note button or 2 finger edit a Note cell in the grid.

The text input editor has the following features:

  1. Shows or hides the virtual keyboard.
  2. Text field.
  3. Undoes last changes.
  4. Redoes last changes.
  5. Saves the changes and closes the input dialog. Alternatively, press Please on the console.
  6. Closes the input dialog. A pop-up opens, if changes are unsaved.
Hint:
When editing notes, the numeric keypad on the grandMA3 hardware can be used to enter values, and Oops can be used as a backspace.
Hint:
A note can have up to 8 192 characters.