grandMA3 User Manual Publication

Assign Keyword

grandMA3 User Manual » Command Syntax and Keywords » General Keywords » Assign
Version 2.1

To enter the Assign keyword in the command line, use one of the options:

  • Press Assign
  • Type Assign
  • Type the shortcut As

Description

The Assign keyword is a function which is used to assign objects to other objects. 

To set parameters for objects, use the Set keyword.

For more information see:

Syntax

Assign [Object] ["Object_Name" or Object_Number] At [Object] ["Object_Name" or Object_Number]

Option Keywords

The Assign keyword uses the following option keywords:

Examples

  • To assign macro 2 to executor page 1 executor 402, type:
User name[Fixture]>Assign Macro 2 At Page 1.402

 

  • To assign view 2 to display 2 and view button 3, type:
User name[Fixture]>Assign View 2 At ViewButton 2.3
 

 

  • To assign appearance 1 to group 5, type:
User name[Fixture]>Assign Appearance 1 At Group 5

 

  • To mirror sequence 1 in sequence 2, type:
User name[Fixture]>Assign Sequence 1 At Sequence 2

  • To revert the mirroring of sequence 2 in sequence 1 and keep all settings of sequence 2,
  1. Type:
User name[Fixture]>Copy Sequence 2 At Sequence 3
  1. After that, type:
User name[Fixture]>Delete Sequence 2


Hint:
In terms of playback, mirrored sequences are independent from one another. However, their content is linked.

Requirements:

  1. Open the grandMA3 demo showfile.
  2. Tap view button 1 "Fixture" on screen 1. The Fixture Sheet opens on screen 1.
  • To assign the filter "Only Dimmer"  to the Fixture Sheet on screen 1, type:
User name[Fixture]>Assign Filter "Only Dimmer" At ScreenContent 1.1.1


  • To assign the world 1 to the Fixture Sheet on screen 1, type:
User name[Fixture]>Assign World 1 At ScreenContent 1.1.1