grandMA3 User Manual Publication
Assign Keyword
grandMA3 User Manual » Command Syntax and Keywords » General Keywords » Assign
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Version 2.1
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To enter the Assign keyword in the command line, use one of the options:
- Press Assign
- Type Assign
- Type the shortcut As
Description
The Assign keyword is a function which is used to assign objects to other objects.
To set parameters for objects, use the Set keyword.
For more information see:
Syntax
Assign [Object] ["Object_Name" or Object_Number] At [Object] ["Object_Name" or Object_Number]
Option Keywords
The Assign keyword uses the following option keywords:
Examples
- To assign macro 2 to executor page 1 executor 402, type:
User name[Fixture]>Assign Macro 2 At Page 1.402 |
- To assign view 2 to display 2 and view button 3, type:
User name[Fixture]>Assign View 2 At ViewButton 2.3 |
- To assign appearance 1 to group 5, type:
User name[Fixture]>Assign Appearance 1 At Group 5 |
- To mirror sequence 1 in sequence 2, type:
User name[Fixture]>Assign Sequence 1 At Sequence 2 |
- To revert the mirroring of sequence 2 in sequence 1 and keep all settings of sequence 2,
- Type:
User name[Fixture]>Copy Sequence 2 At Sequence 3 |
- After that, type:
User name[Fixture]>Delete Sequence 2 |
Hint: | |
In terms of playback, mirrored sequences are independent from one another. However, their content is linked.
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Requirements:
- Open the grandMA3 demo showfile.
- Tap view button 1 "Fixture" on screen 1. The Fixture Sheet opens on screen 1.
- To assign the filter "Only Dimmer" to the Fixture Sheet on screen 1, type:
User name[Fixture]>Assign Filter "Only Dimmer" At ScreenContent 1.1.1 |
- To assign the world 1 to the Fixture Sheet on screen 1, type:
User name[Fixture]>Assign World 1 At ScreenContent 1.1.1 |