grandMA3 User Manual Publication
Meshes

grandMA3 User Manual » Meshes
Version 2.1

Meshes are stored in the Mesh Pool. Meshes 1 thru 9 are locked and can not be edited.

Important:
For more information on Meshes, see Build fixture types.

Open a Mesh Pool window. For information, see the Add window topic.

Mesh pool

In the Add Window pop-up, tap Pools, then in the Media column, tap Meshes.

Edit a mesh pool object using one of the following two options:

  1. Press Edit and then tap the desired pool object.
  2. Open the swipey commands on the pool object and choose Edit.

The Edit UserMesh pop-up opens.

Hint:
This icon  Is displayed in the top right corner of a mesh pool object if a note exists. The note is displayed in the Note section of the Edit pop-up.

Import Meshes

To import meshes:

  1. Repeat option 1 or 2 above.
  2. In the Edit UserMesh pop-up, tap Import. The Import mesh pop-up opens.
  3. Select the source from the title bar, for example, Internal.
  4. Select the mesh to import.
  5. Tap Import.

The new mesh pool object is imported.

Tap the video below to see the example.