grandMA3 User Manual Publication
Meshes
grandMA3 User Manual » Meshes
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Version 2.1
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Meshes are stored in the Mesh Pool. Meshes 1 thru 9 are locked and can not be edited.
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For more information on Meshes, see Build fixture types.
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Open a Mesh Pool window. For information, see the Add window topic.
In the Add Window pop-up, tap Pools, then in the Media column, tap Meshes.
Edit a mesh pool object using one of the following two options:
- Press Edit and then tap the desired pool object.
- Open the swipey commands on the pool object and choose Edit.
The Edit UserMesh pop-up opens.
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This icon Is displayed in the top right corner of a mesh pool object if a note exists. The note is displayed in the Note section of the Edit pop-up.
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Import Meshes
To import meshes:
- Repeat option 1 or 2 above.
- In the Edit UserMesh pop-up, tap Import. The Import mesh pop-up opens.
- Select the source from the title bar, for example, Internal.
- Select the mesh to import.
- Tap Import.
The new mesh pool object is imported.
Tap the video below to see the example.