grandMA3 User Manual Publication
Clone
grandMA3 User Manual » Operate Fixtures » Clone
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Version 2.1
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Cloning can be used for the following occasions:
- To clone data in the patch from existing fixtures to new fixtures, for example, if an additional truss is to be used in a rig on a stage.
- To transfer attribute values from fixtures to fixtures in the programmer.
- To transfer values from attribute to another attribute, for example, from Gobo1 to Gobo2.
- To transfer values from fixtures to fixtures throughout the show file, including Sequences, Groups, Presets, Worlds, and Layouts.
Cloning can be triggered via the command line or a clone dialog in the user interface. For more information about the command line syntax, see Clone Keyword.
How to use the clone feature is described in the following topics.
Sub topics