grandMA3 User Manual Publication

Lock and Unlock Pool Objects

grandMA3 User Manual » Windows, Views, and Menus » Pool Windows » Lock and Unlock Pool Objects
Version 2.1

Pool objects can be locked using the Lock keyword.

If a pool object is locked, then there is a small lock icon  in the upper right corner of the pool object.

The lock icon can have three different colors indicating different types of locks:

  • Red:
    This lock is the System Lock. It is locked by the system and cannot be unlocked. In sheets, this is abbreviated as "SL".
  • Gray:
    This lock is the Position Lock. It is locked by the software structure and cannot be unlocked. In sheets, this is abbreviated as "PL".
  • Orange:
    This lock is the User Lock. It is locked by the user, and it can be unlocked. In sheets, this is abbreviated as "UL".
Hint:
The big red lock icon that can appear on pool objects is not a locked object using this lock mechanism. It is temporarily blocked by a user editing the object.
Learn more in the Object Ownership topic.

Example

Locking appearance number 4 is done using the following command:

User name[Fixture]>Lock Appearance 4

Unlock Pool Objects

User locked objects can be unlocked using the Unlock keyword. The syntax is the same as locking except for the keyword.

Example

Unlocking appearance number 4 is done using this command:

User name[Fixture]>Unlock Appearance 4