grandMA3 User Manual Publication
Lock and Unlock Pool Objects
grandMA3 User Manual » Windows, Views, and Menus » Pool Windows » Lock and Unlock Pool Objects
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Version 2.1
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Pool objects can be locked using the Lock keyword.
If a pool object is locked, then there is a small lock icon in the upper right corner of the pool object.
The lock icon can have three different colors indicating different types of locks:
- Red:
This lock is the System Lock. It is locked by the system and cannot be unlocked. In sheets, this is abbreviated as "SL". - Gray:
This lock is the Position Lock. It is locked by the software structure and cannot be unlocked. In sheets, this is abbreviated as "PL". - Orange:
This lock is the User Lock. It is locked by the user, and it can be unlocked. In sheets, this is abbreviated as "UL".
Hint: | |
The big red lock icon that can appear on pool objects is not a locked object using this lock mechanism. It is temporarily blocked by a user editing the object. Learn more in the Object Ownership topic. |
Example
Locking appearance number 4 is done using the following command:
User name[Fixture]>Lock Appearance 4 |
Unlock Pool Objects
User locked objects can be unlocked using the Unlock keyword. The syntax is the same as locking except for the keyword.
Example
Unlocking appearance number 4 is done using this command:
User name[Fixture]>Unlock Appearance 4 |