grandMA3 User Manual Publication
Set(handle, string, string[, integer])
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grandMA3 User Manual » Plugins » Lua Functions - Object API » Set(handle, string, string[, integer])
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Version 2.0
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Description
The Set function sets a value to a specified property of the object, for instance, the object's name.
Arguments
- Handle:
The function takes a handle of the type "light_userdata" as an argument.
It can be omitted when using the colon notation on an object.The Colon Notation is a way to omit the handle as the first argument when using the Object functions.
This is the general syntax with the colon notation: object:function()
This is the general syntax with standard handle notation: object.function(object)
Learn more in the Lua Functions - Object API topic.
- String:
The string must be the name of a valid property for the object. - String:
This string must be the desired value for the property. - Integer (optional):
?
Return
This function does not return anything.
Examples
This example changes the "Tracking" property of the selected sequence to "No".
Lua |
return function() -- SelectedSequence() creates a handle to the selected sequence. local selectedSequence = SelectedSequence() -- Set a variable with the property name. local propertyName = "Tracking" -- Set the property. selectedSequence:Set(propertyName, "No") end |