grandMA3 User Manual Publication
Lock and Unlock Pool Objects
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grandMA3 User Manual » Windows, Views, and Menus » Pool Windows » Lock and Unlock Pool Objects
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Version 2.4 |
Pool objects can be locked using the Lock keyword.
If a pool object is locked, then there is a small lock icon
in the upper right corner of the pool object and in the upper left corner of the editor of the locked object.
The lock icon can have three different colors indicating different types of locks:
- Red:
This lock is the System Lock. It is locked by the system and cannot be unlocked. In sheets, this is abbreviated as "SL". - Gray:
This lock is the Position Lock. It is locked by the software structure and cannot be unlocked. In sheets, this is abbreviated as "PL". - Orange:
This lock is the User Lock. It is locked by the user, and it can be unlocked. In sheets, this is abbreviated as "UL". Copying a user-locked object automatically unlocks the target object.
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Hint: |
| The big red lock icon that can appear on pool objects is not a locked object using this lock mechanism. It is temporarily blocked by a user editing the object. Learn more in the Object Ownership topic. |
Example
Locking appearance number 4 is done using the following command:
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User name[Fixture]>Lock Appearance 4 |
Unlock Pool Objects
User locked objects can be unlocked using the Unlock keyword. The syntax is the same as locking except for the keyword.
Example
Unlocking appearance number 4 is done using this command:
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User name[Fixture]>Unlock Appearance 4 |
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Hint: |
| Copying an object that is locked by the user automatically unlocks the target object. |