grandMA3 User Manual Publication
Insert Geometries

grandMA3 User Manual » Fixture Types » Build Fixture Types » Insert Geometries
Version 2.1

The geometry of a fixture is the physical description of parts of the device.

This example of a basic moving head consists of four components:

  1. Base
  2. Yoke 
  3. Head 
  4. Beam
All parts of the fixture need to be set up to link them to a specific DMX function later.

Requirement:

  1. Tap Fixture Types, then select FixtureType 14.
    Update this description text.
    Select the fixture type you want to edit
  2. To open the Fixture Type Editor, tap Edit. The window Edit Fixture Type opens.
    Update this description text.
    Fixture Type Editor
  3. Tap Geometries.
  4. The Geometries window opens.

    FixtureType Editor Geometries window with the Geometry Viewer on the right side
     
  5. Under the Name column, tap and hold Geometry and rename it Base.
  6. At the bottom right of the window, tap 'New object' line.
  7. Expand the Base tab by tapping   then select New Geometry.
  8. Update this description text.
    Insert a new geometry
     
  9. Tap Insert new Geometry.
  10. The pop-up Select type of the object opens.

    Select type
    • Select Axis.
    • Axis is now displayed in the column Type.
  11.  ​In the column Name, rename Axis to Yoke.
    • Press Edit and tap Axis, or press and hold Axis.
    • The virtual keyboard opens.
    • Enter Yoke.
  12. Expand the cell Yoke.
    • Yoke's child New Geometry opens.
    • Repeat steps 6 to 8 and rename Axis to Head. 
  13. Expand the cell Head. 
    • Head's child New Geometry opens.
    • Repeat steps 6 to 8 selecting Beam.

Geometries are inserted, as shown in the image below:

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Inserted geometry and its children
After inserting the fixture type's geometries, the next step is to create models as a physical foundation for the fixture's different parts: Insert Models.