grandMA3 User Manual » Worlds and Filters » Create a Filter
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Version 2.0
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Filters are stored in the filter pool.
There are two main ways to create filers:
- Create a filter using the pool by editing one of the empty pool objects. This opens the Edit Filter pop-up.
- Store a new filter pool object using the current filter settings.
The At Filter window is a nice tool for seeing the current filter settings.
Create Filter from the Pool
Editing a filter pool object opens a menu that looks almost the same as the At Filter window.
The only difference between them is some extra input fields and the fixture patch information filter at the bottom.
The extra fields at the top can be used to edit the name, scribble, appearance, and note.
At the bottom, there is also a List References button that opens a list of elements that relates to this filter. For instance, if the filter is assigned to a preset.
The extra patch information filters at the bottom offer to add information from the patch as filters. The different information is Name, ID Type, Fixture Type, Layer, and Class. Read more about these elements in the Patch and Fixture Setup section.
Values can be added to each element type.
These values can be used as a positive or negative filter. Meaning that fixtures with the value can pass the filter or be blocked by the filter. Next to each of the elements is a - button. Tapping this toggles it On or Off. If this is white, then it is positive, and fixtures with the values can pass. If it is yellow, then it is negative (On), and fixtures with the values are blocked.
For example, if the ID Type has Fixture and Channel values and the - is white, then the filter allows fixtures with these two ID types to pass the filter. Other ID types are blocked. These filter options make it possible to have very precise filters.
The title bar has an extra button that allows this pop-up to be moved to a different display.
Follow these steps to create a new filter by editing the pool object:
- Edit an empty filter pool object using swipeys, typing a command (Filter keyword), or using the keys (Group key).
- Make sure the desired attributes and layers are active.
- Add the desired patch information filter values.
- Optionally give it a name by editing the Name input field.
- Optionally assign an Appearance and Scribble by editing the input fields.
- Optionally add a Note about the filter.
- Close the editor by tapping the in the upper right corner.
The edit function is the easiest way to update or change an existing filter.
Create Filter from Active Filter
The At Filter window is needed for this. Also, the Filter pool is nice to have visible.
- Change the filter settings using the At Filter window.
- Store a new filter by pressing Store followed by tapping an empty pool object or specify the filter using keys or commands (use links above).