grandMA2
Version 3.9

Priorities for bitmap effects

When working with bitmap effects in the programmer and in playbacks attention should be paid to the following priorities:

  1. Bitmap effects always have the lowest priority within a level of priorities. 
    Level of priorities are:
    - Super
    - Swp
    - HTP
    ​- High
    - LTP
    - Low
  2. Bitmap effects are only visible within a sequence – cue list:
    - When the fixtures, which are running the bitmap effects, have no values and no effect values on the attributes in use.

For more information on priorities in general see executor options

Example:

If a dimmer value is saved in a cue for Fixture 1, the bitmap effect can only be used for Fixture 1 in the following cue when the dimmer value is released.

For more information on how to release see What is tracking

This is a visual explanation of the example by means of illustration for Fixture 1:

Tracking cue list Dimmer Explanation
cue 1 ––––––

Bitmap effect operates

Fixture 1 (dimmer)

cue 2 100

Value overwrites

Fixture 1 (dimmer)

cue 3 (R)

Value is released,

thus the bitmap effect from cue 1 or a new bitmap effect

is visible