Pools in General
This chapter describes pools in general. Pools are windows that display objects in the show file.

To open a pool see workspace - manage windows.
There are 19 different pools. For information on specific pools click on one of the following links.
- Camera Pool
- Effects Pool
- Filters Pool
- Forms Pool
- Groups Pool
- Images Pool
- Layout Pool
- Macros Pool
- Masks Pool
- MAtricks Pool
- Page Channels Pool
- Pages Exec Pool
- Sequence Pool
- Timecode Pool
- Timecode Slots Pool
- Timer Pool
- Views Pool
- Universes Pool
- Worlds Pool
To navigate in the pool, use the arrow keys on the keyboard in the drawer of the console or on a external keyboard.
Pool objects
Every pool contains pool objects.
Every pool object with content has a brighter frame compared to an empty pool object.
The first pool object tile displays the name of the pool. If the focus is set to a pool, the first pool tile is blue.

The number in the upper left corner of a pool object is the pool object number.
A pool displays at least a full screen of pool object tiles, for example 127 pool object tiles on screen 2 of a grandMA2 console. If the empty object tiles do not exceed 100, a further page with empty object tiles will be added. In total, there are 9999 object tiles per pool.
To expand the group pool for example by 1000 empty pool object tiles, type into the command line:
- Store Group 1000 and press Please
- Delete Group 1000 and press Please
The group pool is expanded by empty group pool objects.
For information about the pool object colors see workspace - colors - system.