Executors
This section explains some of the most common executor concepts and functions. The section called Advanced Executor Functionality explains the rest.
Executors are handles used to control and execute stored content.
The most obvious use for an executor is to assign a sequence with cues for playback. However executors may also be used as handles for other objects, for example a physical key for a specific macro or a speedfader for a group of chasers.
Executors are arranged in Executor Pages. This enables you to easy get a new set of executors merely by changing page.
Changing page will not load new content into the physical executors, like on some other consoles. Changing page just instructs the console to display another set of executors on your physical hardware. This enables you to have executors from multiple pages active and running at the same time.
Read more about this in the Executor Pages topic (Advanced Executor Functionality section).
A more detailed explanation of the executors are found in the What are Executors topic.
Executors are physical keys and faders, but they can also be represented as virtual executors on the screens - Executors on the Screens.
There are two ways to see all the active executors, this also provides a fast way to turn Off executors - read about it in the Looking at the Active Executors topic.
Assigning an object to an executor and changing the function on the faders and keys are explained in the Assign a Function topic.
Finally some of the common options that are not already covered in this section and in the Cues and Sequences section, are explained in the Common Executor Options topic.