grandMA2
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Version 3.9

Dmx keyword

Dmx is an object type representing the DMX outputs of the console.

To execute this keyword type Dmx or the shortcut Dm into the command line. 

Syntax

Dmx [Address]

Dmx [Universe].[Address]

 

DMX Tester

Entering a DMX address opens the DMX encoder bar which may be used for testing. You may also set a test level directly by combining the DMX address with the keyword At.

For more information see At.

The DMX tester has priority over the normal output of the console (parked, executors, programmer) and HTP priority with DMX input.

 

Patching

Assign [Fixture-list] (At) [DMX start]

Assigning fixtures to a DMX start address removes all existing patch for the fixtures, and assigns the new DMX addresses.

Assign [DMX-list] (At) [Fixture]

Assigning a list of DMX addresses adds them to the existing patch (multi patch) of the fixture. This does not add more fixtures to your grandMA2 3D visualizer.

Delete [DMX-list]

Deletion of DMX addresses unpatches the fixtures using this addresses.

Delete [Fixture-list]

Deletion of fixture unpatches all assigned DMX addresses.

 

Patching of fixtures with multiple breaks

Assign [DMX address] (At) [Fixture] /break=n

Assigning a DMX address to a specific break.

 

Examples

 

[Channel]> ​Dmx 2.101

Selects address 101 on second universe in the DMX tester.

 

[Channel]> ​Assign Dmx 2.101 At Channel 5

Patches DMX address 101 on the second universe to channel 5.

 

[Channel]> Dmx 513 At 100

Sets the first address on the second universe to 100% in the DMX tester.

 

[Channel]> ​Off Dmx Thru

Releases all values in the DMX tester.

 

[Channel]> ​Assign Dmx 1.101 At Fixture 2 /break=1

Patches DMX address 101 to the first break of fixture 2 (i.e., the dimmer of a VL5).