Dmx keyword
Dmx is an object type representing the DMX outputs of the console.
To execute this keyword type Dmx or the shortcut Dm into the command line.
Syntax
Dmx [Address]
Dmx [Universe].[Address]
DMX Tester
Entering a DMX address opens the DMX encoder bar which may be used for testing. You may also set a test level directly by combining the DMX address with the keyword At.
For more information see At.
The DMX tester has priority over the normal output of the console (parked, executors, programmer) and HTP priority with DMX input.
Patching
Assign [Fixture-list] (At) [DMX start]
Assigning fixtures to a DMX start address removes all existing patch for the fixtures, and assigns the new DMX addresses.
Assign [DMX-list] (At) [Fixture]
Assigning a list of DMX addresses adds them to the existing patch (multi patch) of the fixture. This does not add more fixtures to your grandMA2 3D visualizer.
Delete [DMX-list]
Deletion of DMX addresses unpatches the fixtures using this addresses.
Delete [Fixture-list]
Deletion of fixture unpatches all assigned DMX addresses.
Patching of fixtures with multiple breaks
Assign [DMX address] (At) [Fixture] /break=n
Assigning a DMX address to a specific break.
Examples
Selects address 101 on second universe in the DMX tester.
Patches DMX address 101 on the second universe to channel 5.
Sets the first address on the second universe to 100% in the DMX tester.
Releases all values in the DMX tester.
Patches DMX address 101 to the first break of fixture 2 (i.e., the dimmer of a VL5).