grandMA2
×
Version 3.9

Delete keyword

Delete is a function used to remove data from the show file.

To execute this keyword type Delete or the shortcut Del into the command line. 

Delete is a function used to remove data from your show file. If the object itself cannot be removed, any assignment to the objects will be removed.

If no object type or destination is given, the default object type for this function ​​– Cue –​ is used.

For more information see Cue

If a selection list filter is given, only specified fixtures are deleted from the object list.

Syntax

Delete [Object-list] / [option] = [option value]

Delete [Object-list] [Selection-list filter]

 

Options

To get a list of all options available for the keyword Delete in the command line feedback window type the following into the command line:

[Channel]> Delete /?

The keyword Delete has the following options:

Option Shortcut Option value Description
deletevalues dv no option value Deletes values from cue if cue part is deleted. 
cueonly co no option value Prevents changes to track forward. 
noconfirm nc no option value Suppresses confirmation pop-up.
region r no option value Deletes a region of elements in layout view. 
element  e no option value Deletes a certain element in layout view. 
condition cnd See messages keyword. See messages keyword.

 

Examples

 

[Channel]> Delete 7

 

Deletes Cue 7 in the selected executor.

 

[Channel]> Delete Messages

Deletes all messages in the message center.

 

[Channel]> Delete Group 3

 

Deletes Group 3.

 

[Channel]> Delete World 6

 

Deletes World 6.

 

[Channel]> Delete Fixture 4

 

Unpatches fixture 4 (removes assigned DMX objects).