Call keyword
Call is a function used to apply/engage an object or its content (press 2x button "ON").
To execute this keyword type Call or the shortcut Ca into the command line.
If the Call function is used on objects which contain parameters (fixture values) these values will be loaded (added) into the programmer without a selection of the fixtures. If Call is used on other object types, their content will be applied in its context.
Syntax
Call [Object-list]
Call [Object-list] / [option]
Options
To get a list of all available options for the keyword Call in the command line feedback window type into the command line:
The keyword Call has the following options:
Option | Shortcut | Option value | Description |
---|---|---|---|
status | s | =False; =True | Takes all values along with the tracking values actively into the programmer. |
LAYER | no option value |
Sets destination layer. |
|
SCREEN | no option value | Sets destination screen. | |
toggle_activation | t | no option value |
Examples
Loads the content of Preset 3.1 into programmer without selecting the fixtures. At universal presets all fixtures supporting these attributes are affected.
Status of the last cue of sequence 1 is loaded into the programmer without selecting the fixtures.
Takes all values of Cue 3 of the selected executors actively and all values of Cue 1 and 2 non-actively into the programmer.
All values which can be stored are called active values; Values which cannot be stored are called non-active values.
Takes all values along with the tracking values actively into the programmer.