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Version 3.9

Call keyword

Call is a function used to apply/engage an object or its content (press 2x button "ON").

To execute this keyword type Call or the shortcut Ca into the command line. 

If the Call function is used on objects which contain parameters (fixture values) these values will be loaded (added) into the programmer without a selection of the fixtures. If Call is used on other object types, their content will be applied in its context.

Syntax

Call [Object-list]

Call [Object-list] / [option]​

Options

To get a list of all available options for the keyword Call in the command line feedback window type into the command line:

[Channel]> Call /?

The keyword Call has the following options:

Option Shortcut Option value Description
status s =False; =True Takes all values along with the tracking values actively into the programmer.
LAYER   no option value

Sets destination layer. 

SCREEN   no option value Sets destination screen. 
toggle_activation t no option value  

Examples

[Channel]> ​Call Preset 3.1

Loads the content of Preset 3.1 into programmer without selecting the fixtures. At universal presets all fixtures supporting these attributes are affected.

 

[Channel]> ​Call Sequence 1

Status of the last cue of sequence 1 is loaded into the programmer without selecting the fixtures.

 

[Channel]> ​Call Cue 3

Takes all values of Cue 3 of the selected executors actively and all values of Cue 1 and 2 non-actively into the programmer.

 Note:
All values which can be stored are called active values; Values which cannot be stored are called non-active values. 

 

[Channel]> Call Cue 3 /status

Takes all values along with the tracking values actively into the programmer.