grandMA2
Version 3.9

Create an effect in the programmer

It is possible to generate an effect in the programmer. 

Requirements:

  • Patch fixtures or channels.
    For more information on patching see Adding fixtures to your show
  • Enable Auto in the fixture or channel sheet so that it obeys the encoder bar. 

To create an effect in the programmer:

  1. Select fixtures.
  2. Then, select a preset type in the preset control bar.
    For more information see Preset control bar
  3. Then, tap Effect Layers in the layer bar.
    For more information see Layers in sheets – Channel sheet and fixture sheet.
  4. Select a layer. 
  5. Now, select the attribute of your effect:
    To select, tap and swipe Link Feature.
    For more information on the different link settings see Encoder toolbar.
Important:
An effect starts as soon as it has been select, since all effect layers have default values.
  1. To adjust the values of a layer, turn the encoder left or right. 
Important:
If you create an effect in the programmer, the layer ID does not have a red marker. ID only displays a red marker if the effect was started in the effect pool.
  1. Adjust the values of the preset type:
    -Tap Special Dialog.
    -The Effect Value opens.
Pop-up – effect value
Hint:
This dialog looks similar to the effect editor, but has different functions. 
  1. To deselect the attributes of the effect, tap one of the buttons on the right next to  in the title bar.
  2. If effects are set one after another, it is possible to synchronize them.
    To start all effects located in the programmer, tap Sync Effects
Hint:
Pressing ma + Effect also triggers synchronization of effects. 
  1. It is also possible to adjust the values in the effect value by tapping the yellow headings above each fader in the dialog.
    -To adjust values, tap a heading.
    -The calculator opens.
    -Set the value.
    -Values now appear in red bold font below the headings.
    -This means that the values adjusted were actively taken into the programmer.
Pop-up – effect value containing programmer values
  1. To store the effect that was created in the programmer, press Store and then tap a cell in the effect pool or an executor button. 

The effect is now saved in the pool or in a cue.