grandMA2
Version 3.9

Content: Eff1 Type...Eff4 Type

The tabs 'Effect Type 1…...4'’ show the possible effect types for the layer and camera fixtures:

Effect Type tab at the Content Editor

The effect engine is based on the Direct3D standard. Effects are defined within .fx files. An effect file is a text file with an .fx extension. It defines how something is to be rendered. It includes state information along with vertex and shader declarations. The shader code is written in HLSL (High Level Shading Language).

The following example shows the assignment of a sepia effect to a test image:

 

 

MA VPU comes with a default setup of effect files.

New effect files can be added as ‚Channel Set' via the context menu in the 'Effect Type' view with the right mouse button.

Examples:

Despite Ocean and Water effect others only use 1 parameter (1 Encoder Wheel)

Water Par1 Circulation; Par2 Intensity; Par3 Speed
   
Ocean Par1 Amplitude; Par2 Wavecount x; Par3 Wavecount y