grandMA2
Version 3.9

Text indicators and symbols

This topic provides an overview of the different text indicators and symbols used in the grandMA2.

The text indicators display information about actions in form of letters or symbols. This could be either additional information or the priority. 

There are the following text indicators there:

Text indicators in pool objects, preset objects and mini executors

Letters

Text indicator Description
A Effect pool objects with an absolute effect. For more information see effects.
B (green) Executor page pool objects with an active button page. For more information see executor pages.
B (gray) Executor page pool object with a non-active button page. For more information see executor pages.
C (green) Channel page pool object with an active channel page. For more information see channel pages.
C (gray) Channel page pool object with a non-active channel page. For more information see channel pages.
C (red) Macro pool object with deactivated CLI (= Command Line Interaction). For more information see macros.
C (white) Timer pool object as countdown timer. For more information see timers.
U (white) Sequence pool object with Priority High. For more information see what are cues and sequences
D (white) Sequence pool object with Priority Low. For more information see what are cues and sequences
F (green) Executor page pool object with an active fader page.
F (gray) Executor page pool object with a non-active fader page.
G (orange) Preset pool object as global preset. For more information see presets.
G (white) Timer pool object as global timer. For more information see timer.
H (white) Sequence pool object with Priority HTP (= Highest Takes Precedence). For more information see what are cues and sequences
H Universes pool object with an HTP (= Highest Takes Precedence) DMX in merge.
L (white) Timer pool object as local timer. For more information see timer.
L (white) Universe pool object with a LoTP (= Lowest Takes Precedence) DMX in merge.
L (white)  Sequence pool object with Priority LTP (=Last Takes Precedence). For more information see what are cues and sequences
P Universe pool object with parked DMX channels.
R (red) Universe pool object not requested.
R (green) Effect pool object with a relative effect. For more information see effects.
S (white) Sequence pool object with Priority Swap. For more information see what are cues and sequences
S (red) Effect pool object with a selective effect. For more information see effects.
S (red) Preset pool object as selective preset. For more information see presets.
S (white) Timer pool object as stopwatch. For more information see timer.
T (gray) Sequence pool object with tracking. For more information see what is tracking.
T (white) Effect pool object with a template effect. For more information see effects.
T (red) Macro pool object with deactivated timing. For more information see macros.
U Preset pool object with a universal preset. For more information see presets.

Symbols

Text indicators Descriptions
! (white exclamation mark) Sequence pool object with Priority Super. For more information see what are cues and sequences
Triangle (white and pointing upward) Priority High in mini executor of a sequence. For more information see sequence mini executor
Triangle (white and pointing downward) Priority Low in mini executor of a sequence. For more information see sequence mini executor