grandMA2
Version 3.9

Content: 3D Objects

The tab ,3D-Objects' shows the projection objects of the layers.

In the simplest case a layer contains a 2D plane object. This is a canvas where images or videos are shown like on a TV screen. But this screen mustn't be flat. You can use 3D boxes, cones or other 3 dimensional objects to render your images or videos.

The file format is DirectX with the file extension '.x' see: Creation of customized 3D Objects.

Items can be edited, changed or deleted via the context menu of the right mouse button.
Data of the items like name and size are shown in a grid.
To assign a new item insert a ‚Channel Set' via click with the right mouse button.

 

3D object definitions:

If you use objects with the extension ,@r' like ,Plane@r.x' the aspect ratio of the object fits automatically to the aspect ratio of the texture (Ratio of width / height e.g. 16/9). So we recommend using this object (Plane@r.x) for the easy projection of videos.

@Native.x: pixelexact keeps image resolution. This is a 2-dimensional object with defined size (defined by image resolution!). Scaling, Rotation and Position Z is possible, but leads to the loss of nativity.

@Output.x: scales to full output resolution and ignores ratio. Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by output resolution!).

@OutputR.x: scales to full output resolution and keeps image ratio (Letterbox). Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by output resolution!).