Content: 3D Objects
The tab ,3D-Objects' shows the projection objects of the layers.
In the simplest case a layer contains a 2D plane object. This is a canvas where images or videos are shown like on a TV screen. But this screen mustn't be flat. You can use 3D boxes, cones or other 3 dimensional objects to render your images or videos.
The file format is DirectX with the file extension '.x' see: Creation of customized 3D Objects.
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Items can be edited, changed or deleted via the context menu of the right mouse button. Data of the items like name and size are shown in a grid. To assign a new item insert a ‚Channel Set' via click with the right mouse button. |
3D object definitions:
If you use objects with the extension ,@r' like ,Plane@r.x' the aspect ratio of the object fits automatically to the aspect ratio of the texture (Ratio of width / height e.g. 16/9). So we recommend using this object (Plane@r.x) for the easy projection of videos.
@Native.x: pixelexact keeps image resolution. This is a 2-dimensional object with defined size (defined by image resolution!). Scaling, Rotation and Position Z is possible, but leads to the loss of nativity.
@Output.x: scales to full output resolution and ignores ratio. Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by output resolution!).
@OutputR.x: scales to full output resolution and keeps image ratio (Letterbox). Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by output resolution!).