grandMA2
Version 3.9

Fixture Sheet

The fixture sheet is where your attributes with their corresponding values are located. Moreover, you can select fixtures here. 

Requirement:

  • Fixtures are patched.

Patch fixtures in Setup – Patch & Fixture Schedule

For more information on how to patch fixtures see Adding fixtures to your show.

Edit Setup – Patch Fixtures
Important:
It is possible to assign both – fixtures and channels. Hence, fixtures are displayed in their corresponding sheets depending on what ID you have assigned – fixture ID or channel ID.

To open the fixture sheet:

  1. Tap anywhere in an empty screen.
  2. The pop-up Create Basic Window opens. 
Pop-up Create Basic Window
  1. Select the category Sheets in the tabs. 
  2. Tap Fixture
  3. The fixture sheet opens.

This sheet contains all fixtures and fixture types with a fixture ID. 

Fixture Sheet
Important:
The title bar displays the world name and  if you are in a world. Furthermore, it displays the word "Mask" and  if a mask was applied. 

For general information on worlds see What are worlds

For general information on masks see What are masks.

The fixture sheet also consists of different colors, markers and background colors. For more information see Marker and System


Layers

The fixture sheet also comprises a bar of layers, which is located at the bottom of the fixture sheet.

For more information on each layer see Layers in sheets – Channel sheet and fixture sheet.


Options

To open the options in the fixture sheet, tap in the upper left corner of the sheet.

The dialog Fixture Sheet Options opens. 

Fixture Sheet Options

To learn about the single options of the fixture sheet see:

To close the options, tap  in the upper right corner of the dialog. 


Close the Fixture Sheet

To close the fixture sheet altogether, tap  in the upper left corner of the window and tap Delete Window