Create worlds
Worlds are created in the programmer, and stored in the World Pool.
Worlds may be thought of as matrix with rows (fixtures) and columns (attributes), and you may eliminate rows and/or columns.
The created world will contain the rows of the current selection, and the columns of any active attribute. If no attributes were active, all columns/attributes will be included in the created world.
Try this:
- Select fixture 1 Thru 5 (or any 5 fixtures in your show).
- Press Store followed by an empty world in the World Pool.
- Tap the new world.
You will now only have programming access to fixture 1 thru 5, which is reflected by the Fixture Sheet Window. You have access to all attributes.
Worlds do not contain any values, but you need to have active attribute values if you want to have the attribute information or filtering in the world.
Try this:
- Tap world 1 (Full) in the Worlds Pool.
- Select fixture 1 Thru 5 (or any 5 fixtures in your show).
- Give the fixtures a dimmer value - does not matter what value.
- Press Store followed by an empty world in the World Pool.
- Tap the new world.
Look in a Fixture Sheet. Here you can see that it is only allowed to select the five fixtures and it is only possible to control the dimmer values.
A world is updated simply by restoring the world. If this is done while you are in the world, then you need to select a different world, and then re-select the world you want, before you can see the changes.
As usual it is really a good idea to name the worlds as soon as they are created.