Assign Command
This page describes the syntax and how to use the Assign command.
To go to the Assign command press and hold key and Label on the console.
Assign is in the command line, now.
Description
With the Assign command, you can create assignments between
- a fixture and a DMX address
- a function and an executor button
- a fade time and cues of an executor
Syntax
1. Assign a fixture to a DMX address.
2. Assign a function to an executor button.
3. Assign fade time to cues of an executor.
4. Assign fade time to the current cue of the main executor.
Example 1
Let´s assume, you will patch the fixture ID 21 to the DMX address 2.1.
Press + Label (=Assign) Fixture 2 1 DMX 2 . 1 Please.
The fixture ID 21 is patched to the DMX address 2.1.
Example 2
Let´s assume, you will assign a function to an executor.
Press + Label (=Assign) Flash and the respective executor button e.g.
.
The function flash is assigned to the respective executor button.
Example 3
Let´s assume, you will assign a fade time of 10 to the cue 1 of the executor 5.
Press + Label (=Assign) Time (=Fade) 1 0 Cue 1 Exec 5 Please.
The fade time of 10 is assigned to the cue 1 of the executor 5, now.
Example 4
Let´s assume, you will assign the fade time 5 to the current cue of the main executor.
If the main executor is off, the fade time will be assigned to each cue of the cue list.
Press + Label (=Assign) Time (=Fade) 5 Please.
The fade time 5 is assigned to the current cue of the main executor.