Version 1.9
Fixture Types
This table gives an overview about the visualization effects in dot2 3D.
Unlike other effects all of these axes must be included in the basing 3d-model. This a prerequisite for fixtures and moving paths. If the model has no axis nothing will move.
Effect in dot2 3D |
Description | Preset Type |
Feature | Attribute | Subattribute | Unit of Measurement |
Example |
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Axis (axis of fixtures or moving paths) |
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Pan | Pan-axis of fixtures |
POSITION | POSITION | PAN | PAN | Angle in degrees |
-180 thru 180 |
Tilt | Tilt-axis of fixtures |
POSITION | POSITION | TILT | TILT | Angle in degrees |
-80 thru 80 |
Roll | Roll-axis of fixtures |
POSITION | POSITION | ROLL | ROLL | Angle in degrees |
-80 thru 80 |
Translation |
Translation in x-, y- or z-direction, e.g. for moving paths |
POSITION | MP_TR (MP Trans) |
MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z) |
MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z) |
Translation range in meter |
-5 thru 5 |
Scaling X, Scaling Y, Scaling Z |
Scaling of objects in x-, y- or z-direction, e.g. for moving paths |
POSITION | MP_SC (MP Scale) |
MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z) |
MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z) |
Scaling factor (must be >0!) |
-0.1 thru 2 |
Rotation X, Rotation Y, Rotation Z |
Rotation around x-, y- or z-axis, e.g. for moving paths |
POSITION | MP_ROT (MP Rot) |
MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z) |
MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z) |
Angle in degrees |
-180 thru 180 |
Spin X, Spin Y, Spin Z |
Continuous rotation around x-, y- or z-axis |
POSITION | MP_SPIN (MP Spin) |
MP_SPIN_X (X), MP_SPIN_Y (Y), MP_SPIN_Z (Z) |
MP_SPIN_X (X), MP_SPIN_Y_ (Y), MP_SPIN (Z) |
Rotation speed in rotations per minute (rpm) |
-15 thru 15 |
Clamp | Pitch of the clamp |
POSITION | MP_ROT (MP Rot) |
CLAMP | CLAMP | Angle in degrees |
-90 thru 90 |
Barndoor 1, Barndoor 2, Barndoor 3, Barndoor 4 |
Pitch of barndoors in front of the lens |
SHAPERS | BARNDOORS | BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4) |
BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4) |
Angle range in degrees; 0° = barndoor is in same position like in model > 0° = close barndoor |
0 thru 90 |
Light Output | |||||||
Shutter | BEAM | SHUTTER | SHUTTER | SHUTTER | 0 = shutter closed, 1 = shutter open |
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Strobe/ Strobe Frequency |
Strobe effects with random and soft opening/ closing option |
BEAM | SHUTTER | SHUTTER | STROBE, STROBE_PULSE (Pulse), STROBE_PULSE_CLOSE (Pulse Close), STROBE_PULSE_OPEN (Pulse open), STROBE_RANDOM (Rnd), STROBE_RANDOM_ PULSE (Rnd Pulse), STROBE_RANDOM_ PULSE_CLOSE (Rnd Pulse Close), STROBE_RANDOM_ PULSE_OPEN (Rnd Pulse Open) |
Strobe frequency in Hz (bigger than 0) |
0.5 thru 10 |
Strobe Ratio |
BEAM | SHUTTER | STROBE_RATIO | STROBE_RATIO (Duty Cycle) |
Slice of 1.0.5 means that the shutter is open half the strobe interval. |
0.2 thru 0.8 | |
Dimmer | Intensity of light source |
DIMMER | DIMMER | DIM | DIM, DIM 2, DIM 3 | Factor on the fixture type intensity 0.0 = off 1.0 = maximum |
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Light Effects |
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Color | Color of beam or led surfaces |
COLOR | COLOR 1, COLOR 2, COLOR 3, COLOR 4 |
COLOR 1, COLOR 2, COLOR 3, COLOR 4 |
COLOR 1 (Select), COLOR 2 (Select 2), COLOR 3 (Select 3), COLOR 4 (Select 4) |
Color | - |
Scroller | Color of a beam |
COLOR | COLORALL (Color) | SCROLLER | SCROLLERSELECT (Scroller) |
Color | - |
Zoom | FOCUS | FOCUS | ZOOM | ZOOM | Angle in degrees |
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Iris | BEAM | BEAM1 | IRIS | IRIS | Factor 0.0 = iris completely closed, 1.0 = iris open |
0.2 thru 1.0 | |
Prism | BEAM | BEAM1 | PRISMA1 (Prism1) |
PRISMA1 (Prism1) |
Prism angle in degrees (angle between center of beam without prism and with prism). Additional physical amount of beams. |
30 degrees, 3 beams | |
Prism Position |
Rotation of the prism |
BEAM | BEAM1 | PRISMA1_POS (Pos1) |
PRISMA1_POS (Pos) |
Angle in degrees |
-180 thru 180 |
Prism Rotation |
Continuous rotation of the prism |
BEAM | BEAM1 | PRISMA1_POS (Pos1) |
PRISMA1_ROT (Rot) |
Rotation speed in rpm |
-15 thru 15 |
Frost | BEAM | BEAM1 | FROST | FROST | 0.0 = no frost, 1.0 = maximum |
0.0 thru 1.0 | |
Gobo (3 wheels maximum) |
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Gobo X (Wheel Position) |
Selects gobo from values inside functional block |
GOBO | GOBO 1, GOBO 2, GOBO 3 |
GOBO1 (G1), GOBO2 (G2), GOBO3 (G3) |
GOBO 1 (Select), GOBO 2 (Select2), GOBO 3 (Select3), GOBO1_SPIN (Spin), GOBO2_SPIN (Spin2), GOBO3_SPIN (Spin) |
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Gobo X - Position |
Rotation of current gobo |
GOBO | GOBO 1, GOBO 2, GOBO 3 |
GOBO1_POS (G1 <>), GOBO2_POS (G2 <>), GOBO3_POS (G3 <>) |
GOBO1_POS (Index), GOBO2_POS (Index2), GOBO3_POS (Index3) |
Angle in degrees |
-180 thru 180 |
Gobo X - Rotation |
Continuous rotation of the current gobo |
GOBO | GOBO 1, GOBO 2, GOBO 3 |
GOBO1_POS (G1 <>), GOBO2_POS (G2 <>), GOBO3_POS (G3 <>) |
GOBO1_ROT (Rotate), GOBO2_ROT (Rotate2), GOBO3_ROT (Rotate3) |
Rotation in rpm |
-15 thru 15 |
Blades (4 blades maximum) |
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Blade X - Insertion (A) |
Insertion of the blade into the beam. This attribute has to be present to visualize any blade. |
SHAPERS | SHAPER (Frames) |
BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A) |
BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A) |
0.0 = no insertion, 1.0 = full covering |
0.0 thru 0.5 |
Blade X - Insertion (B) |
Second insertion range for every blade for rotating. If this option is used, you must not use the "Blade X - Rotation" - option. |
SHAPERS | SHAPER (Frames) | BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B) |
BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B) |
0.0 = no insertion, 1.0 = full covering |
0.0 thru 0.5 |
Blade X - Rotation |
Rotation of the blade. If this option is used, you must not use the "Blade X - Insertion (B)" option. |
SHAPERS | SHAPER (Frames) | BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot) |
BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot) |
Angle in degrees | -45 thru 45 |
Rotation of all blades |
SHAPERS | SHAPER (Frames) |
SHAPER ROT (FrameAssembly) | SHAPER ROT (Index) |
Angle in degrees | -180 thru 180 |